This commit is contained in:
2025-11-28 23:13:44 +05:30
commit a3a8e79709
7360 changed files with 1156074 additions and 0 deletions

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<material type="lit">
<shader name="vertex">vertex/staticmesh.cg</shader>
<shader name="fragment">fragment/simple_diffuse.cg</shader>
<variables>
<sampler2D name="diffuseTexture">textures/GrayRock_Tileable_D.dds</sampler2D>
</variables>
</material>

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<material type="lit">
<shader name="vertex">vertex/staticmesh.cg</shader>
<shader name="vertex">vertex/skeletalmesh_4bone.cg</shader>
<shader name="fragment">fragment/simple_diffuse_uniform_color.cg</shader>
<variables>
<sampler2D name="diffuseTexture">textures/debug_pattern.dds</sampler2D>
<float4 name="diffuseColor">1.0 1.0 1.0 1.0</float4>
</variables>
</material>

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<material type="lit">
<shader name="vertex">vertex/skeletalmesh_1bone.cg</shader>
<shader name="fragment">fragment/simple_diffuse_normal.cg</shader>
<variables>
<sampler2D name="diffuseTexture">textures/MoistConcrete01D.dds</sampler2D>
<sampler2D name="normalTexture">textures/MoistConcrete01N.dds</sampler2D>
</variables>
</material>

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<material type="lit">
<shader name="vertex">vertex/skeletalmesh_1bone.cg</shader>
<shader name="fragment">fragment/simple_diffuse_normal.cg</shader>
<variables>
<sampler2D name="diffuseTexture">textures/GTC_Wall_D.dds</sampler2D>
<sampler2D name="normalTexture">textures/GTC_Wall_N.dds</sampler2D>
</variables>
</material>

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<material type="lit">
<shader name="vertex">vertex/skeletalmesh_1bone.cg</shader>
<shader name="fragment">fragment/simple_diffuse.cg</shader>
<variables>
<sampler2D name="diffuseTexture">textures/Plaster_Tileable.dds</sampler2D>
</variables>
</material>

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<material type="lit">
<shader name="vertex">vertex/skeletalmesh_1bone.cg</shader>
<shader name="fragment">fragment/simple_diffuse_normal.cg</shader>
<variables>
<sampler2D name="diffuseTexture">textures/GTC_Wall_D.dds</sampler2D>
<sampler2D name="normalTexture">textures/GTC_Wall_N.dds</sampler2D>
</variables>
</material>

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<material type="lit">
<shader name="vertex">vertex/skeletalmesh_1bone.cg</shader>
<shader name="fragment">fragment/simple_diffuse_normal.cg</shader>
<variables>
<sampler2D name="diffuseTexture">textures/GrayRock_Tileable_D.dds</sampler2D>
<sampler2D name="normalTexture">textures/GrayRock_Tileable_N.dds</sampler2D>
</variables>
</material>

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<material type="lit">
<shader name="vertex">vertex/skeletalmesh_1bone.cg</shader>
<shader name="fragment">fragment/simple_diffuse_normal.cg</shader>
<variables>
<sampler2D name="diffuseTexture">textures/OldPineWoodD.dds</sampler2D>
<sampler2D name="normalTexture">textures/OldPineWoodN.dds</sampler2D>
</variables>
</material>

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<material type="lit">
<shader name="vertex">vertex/skeletalmesh_1bone.cg</shader>
<shader name="fragment">fragment/simple_diffuse_normal.cg</shader>
<variables>
<sampler2D name="diffuseTexture">textures/GTC_Wall_D.dds</sampler2D>
<sampler2D name="normalTexture">textures/GTC_Wall_N.dds</sampler2D>
</variables>
</material>

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<material type="lit">
<shader name="vertex">vertex/skeletalmesh_1bone.cg</shader>
<shader name="fragment">fragment/simple_diffuse.cg</shader>
<variables>
<sampler2D name="diffuseTexture">textures/Wood_Tileable.dds</sampler2D>
</variables>
</material>

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<material type="lit">
<shader name="vertex">vertex/staticmesh.cg</shader>
<shader name="fragment">fragment/fancy_cloth_diffuse.cg</shader>
<alphaTestFunc>GREATER</alphaTestFunc>
<alphaTestRef>0.9</alphaTestRef>
<variables>
<sampler2D name="diffuseTexture">textures/knit_1d.dds</sampler2D>
<sampler2D name="normalTexture">textures/knit_1n.dds</sampler2D>
</variables>
</material>

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<material type="unlit">
<shader name="vertex">vertex/turbulencesprites.cg</shader>
<shader name="fragment">fragment/simple_turbulence.cg</shader>
<alphaTestFunc>GREATER_EQUAL</alphaTestFunc>
<alphaTestRef>0.5</alphaTestRef>
<variables>
<sampler2D name="diffuseTexture">APEX/0.9/turbulence/textures/smoke.dds</sampler2D>
</variables>
</material>

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<material type="unlit">
<shader name="vertex">vertex/mouse.cg</shader>
<shader name="fragment">fragment/simple_diffuse.cg</shader>
<blending>true</blending>
<variables>
<sampler2D name="diffuseTexture">textures/mouse.dds</sampler2D>
</variables>
</material>

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<material type="unlit">
<shader name="vertex">vertex/staticmesh.cg</shader>
<shader name="fragment">fragment/outlinetext.cg</shader>
<blending>true</blending>
<variables>
<sampler2D name="diffuseTexture">textures/test.dds</sampler2D>
</variables>
</material>

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<material type="unlit">
<shader name="vertex">vertex/pointsprite.cg</shader>
<shader name="fragment">fragment/pointsprite_diffuse.cg</shader>
<blending>true</blending>
<variables>
<float name="particleSize">1.5</float>
<sampler2D name="diffuseTexture">textures/SoftParticle.dds</sampler2D>
</variables>
</material>

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<material type="unlit">
<shader name="vertex">vertex/particle_fog.cg</shader>
<shader name="fragment">fragment/particle_fog.cg</shader>
<blending>true</blending>
<variables>
<sampler2D name="diffuseTexture">textures/SoftParticle.dds</sampler2D>
</variables>
</material>

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<material type="unlit">
<shader name="vertex">vertex/pointsprite.cg</shader>
<shader name="fragment">fragment/pointsprite_diffuse2.cg</shader>
<blending>true</blending>
<variables>
<float name="particleSize">3.5</float>
<sampler2D name="diffuseTexture">textures/smoke.dds</sampler2D>
</variables>
</material>

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<material type="lit">
<shader name="vertex">vertex/pointsprite.cg</shader>
<shader name="fragment">fragment/pointsprite_normal.cg</shader>
<alphaTestFunc>GREATER</alphaTestFunc>
<alphaTestRef>0.5</alphaTestRef>
<variables>
<float name="particleSize">0.1</float>
<sampler2D name="normalTexture">textures/billboard_sphere_normals.dds</sampler2D>
</variables>
</material>

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<material type="unlit">
<shader name="vertex">vertex/pointsprite.cg</shader>
<shader name="fragment">fragment/pointsprite_diffuse2.cg</shader>
<blending>true</blending>
<variables>
<float name="particleSize">2.0</float>
<sampler2D name="diffuseTexture">textures/SoftParticle.dds</sampler2D>
</variables>
</material>

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<material type="lit">
<shader name="vertex">vertex/staticmesh.cg</shader>
<shader name="fragment">fragment/simple_diffuse.cg</shader>
<variables>
<sampler2D name="diffuseTexture">textures/knit_1d.dds</sampler2D>
</variables>
</material>

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<material type="unlit">
<shader name="vertex">vertex/staticmesh.cg</shader>
<shader name="fragment">fragment/simple_alpha.cg</shader>
<blending>true</blending>
<variables>
<sampler2D name="diffuseTexture">textures/test.dds</sampler2D>
</variables>
</material>

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<material type="lit">
<shader name="vertex">vertex/staticmesh.cg</shader>
<shader name="vertex">vertex/skeletalmesh_1bone.cg</shader>
<shader name="fragment">fragment/simple.cg</shader>
<variables>
</variables>
</material>

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<material type="lit">
<shader name="vertex">vertex/staticmesh.cg</shader>
<shader name="fragment">fragment/simple.cg</shader>
<blending>
true
<srcBlendFunc>ONE</srcBlendFunc>
<dstBlendFunc>ONE</dstBlendFunc>
</blending>
<variables>
</variables>
</material>

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<material type="lit">
<shader name="vertex">vertex/staticmesh.cg</shader>
<shader name="fragment">fragment/simple_color.cg</shader>
<variables>
</variables>
</material>

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<material type="lit">
<shader name="vertex">vertex/staticmesh.cg</shader>
<shader name="fragment">fragment/simple_uniform_colors.cg</shader>
<blending>
true
<srcBlendFunc>ONE</srcBlendFunc>
<dstBlendFunc>ONE</dstBlendFunc>
</blending>
<variables>
<float4 name="diffuseColor">0.5 0.5 0.5 1.0</float4>
<float4 name="specularColor">0.2 0.2 0.2 64.0</float4>
</variables>
</material>

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<material type="lit">
<shader name="vertex">vertex/staticmesh.cg</shader>
<shader name="fragment">fragment/simple_uniform_colors.cg</shader>
<variables>
<float4 name="diffuseColor">0.6 0.6 0.6 1.0</float4>
<float4 name="specularColor">0.2 0.2 0.2 64.0</float4>
</variables>
</material>

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<material type="unlit">
<shader name="vertex">vertex/staticmesh.cg</shader>
<shader name="fragment">fragment/simple_color.cg</shader>
<variables>
</variables>
</material>

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<material type="unlit">
<shader name="vertex">vertex/tablet_buttons.cg</shader>
<shader name="fragment">fragment/tablet_buttons.cg</shader>
<blending>true</blending>
<variables>
</variables>
</material>

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<material type="unlit">
<shader name="vertex">vertex/tablet_sticks.cg</shader>
<shader name="fragment">fragment/tablet_sticks.cg</shader>
<blending>true</blending>
<variables>
<sampler2D name="diffuseTexture">textures/ui_knob_dxt3.dds</sampler2D>
</variables>
</material>

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<material type="lit">
<shader name="vertex">vertex/staticmesh.cg</shader>
<shader name="fragment">fragment/simple_diffuse.cg</shader>
<variables>
<sampler2D name="diffuseTexture">textures/Wood_Tileable.dds</sampler2D>
</variables>
</material>