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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
#ifndef LINUX_SAMPLE_PLATFORM_H
#define LINUX_SAMPLE_PLATFORM_H
#include <SamplePlatform.h>
#include <linux/LinuxSampleUserInput.h>
#include <X11/Xlib.h>
#include <X11/extensions/xf86vmode.h>
#if defined(RENDERER_ENABLE_OPENGL)
#define GLEW_STATIC
#include <GL/glew.h>
#endif
#include <GL/gl.h>
#include <GL/glx.h>
#include <GL/glu.h>
namespace SampleFramework
{
class LinuxPlatform : public SamplePlatform
{
public:
explicit LinuxPlatform(SampleRenderer::RendererWindow* _app);
// System
virtual void showCursor(bool);
virtual void setCWDToEXE(void);
const char* getPathSeparator();
bool makeSureDirectoryPathExists(const char* dirPath);
void showMessage(const char* title, const char* message);
// Rendering
virtual void initializeOGLDisplay(const SampleRenderer::RendererDesc& desc,
physx::PxU32& width,
physx::PxU32& height);
virtual void postInitializeOGLDisplay();
virtual void postRendererSetup(SampleRenderer::Renderer* renderer);
virtual void setupRendererDescription(SampleRenderer::RendererDesc& renDesc);
virtual bool hasFocus() const;
virtual void setFocus(bool b);
virtual void getTitle(char *title, physx::PxU32 maxLength) const;
virtual void setTitle(const char *title);
virtual bool updateWindow();
virtual bool openWindow(physx::PxU32& width,
physx::PxU32& height,
const char* title,
bool fullscreen);
virtual void getWindowSize(physx::PxU32& width, physx::PxU32& height);
virtual void update();
virtual bool closeWindow();
virtual void freeDisplay();
virtual void swapBuffers();
virtual void* compileProgram(void * context,
const char* assetDir,
const char *programPath,
physx::PxU64 profile,
const char* passString,
const char *entry,
const char **args);
// Input
virtual void doInput();
virtual const SampleUserInput* getSampleUserInput() const { return &m_linuxSampleUserInput; }
virtual SampleUserInput* getSampleUserInput() { return &m_linuxSampleUserInput; }
virtual const char* getPlatformName() const { return "linux"; }
virtual void setMouseCursorRecentering(bool val);
virtual bool getMouseCursorRecentering() const;
physx::PxVec2 getMouseCursorPos() const { return m_mouseCursorPos; }
void setMouseCursorPos(const physx::PxVec2& pos) { m_mouseCursorPos = pos; }
void recenterMouseCursor(bool generateEvent);
LinuxSampleUserInput& getLinuxSampleUserInput() { return m_linuxSampleUserInput; }
const LinuxSampleUserInput& getLinuxSampleUserInput() const { return m_linuxSampleUserInput; }
protected:
bool filterKeyRepeat(const XEvent& keyReleaseEvent);
void handleMouseEvent(const XEvent& event);
void showCursorInternal(bool show);
protected:
Display* m_display;
XVisualInfo* m_visualInfo;
Window m_window;
Atom m_wmDelete;
GLXContext m_glxContext;
XF86VidModeModeInfo m_desktopMode;
int m_screen;
bool m_isFullScreen;
bool m_hasFocus;
bool m_hasContentFocus;
physx::PxU32 m_windowWidth;
physx::PxU32 m_windowHeight;
LinuxSampleUserInput m_linuxSampleUserInput;
physx::PxVec2 m_mouseCursorPos;
bool m_recenterMouseCursor;
bool m_showCursor;
};
}
#endif

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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
#ifndef LINUX_SAMPLE_USER_INPUT_H
#define LINUX_SAMPLE_USER_INPUT_H
#include <X11/Xlib.h>
#include <SampleUserInput.h>
#include <linux/LinuxSampleUserInputIds.h>
#include <set>
namespace SampleFramework
{
class LinuxSampleUserInput: public SampleUserInput
{
public:
LinuxSampleUserInput();
~LinuxSampleUserInput();
void doOnMouseMove( physx::PxU32 x, physx::PxU32 y, physx::PxReal dx, physx::PxReal dy, physx::PxU16 button);
void doOnMouseDown( physx::PxU32 x, physx::PxU32 y, physx::PxU16 button);
void doOnMouseUp( physx::PxU32 x, physx::PxU32 y, physx::PxU16 button);
void doOnKeyDown( KeySym keySym, physx::PxU16 keyCode, physx::PxU8 ascii);
void doOnKeyUp( KeySym keySym, physx::PxU16 keyCode, physx::PxU8 ascii);
virtual void updateInput();
virtual void shutdown();
virtual bool keyboardSupported() const { return true; }
virtual bool gamepadSupported() const { return false; }
virtual bool mouseSupported() const { return true; }
virtual bool getDigitalInputEventState(physx::PxU16 inputEventId) const;
virtual float getAnalogInputEventState(physx::PxU16 inputEventId) const;
protected:
void registerScanCode(LinuxSampleUserInputIds scanCodeId, physx::PxU16 scanCode, LinuxSampleUserInputIds nameId, const char* name);
LinuxSampleUserInputIds getInputIdFromKeySym(const KeySym keySym) const;
LinuxSampleUserInputIds getInputIdFromMouseButton(const physx::PxU16 button) const;
const UserInput* getUserInputFromId(LinuxSampleUserInputIds id) const;
std::map<physx::PxU16, physx::PxU16> m_ScanCodesMap;
std::map<physx::PxU16,float> m_AnalogStates;
std::map<physx::PxU16,bool> m_DigitalStates;
};
}
#endif

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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
#ifndef LINUX_SAMPLE_USER_INPUT_IDS_H
#define LINUX_SAMPLE_USER_INPUT_IDS_H
namespace SampleFramework
{
enum LinuxSampleUserInputIds
{
LINUXKEY_UNKNOWN = 0,
// the following keys are keyboard layout dependent
// its not a complete list
LINUXKEY_A,
LINUXKEY_B,
LINUXKEY_C,
LINUXKEY_D,
LINUXKEY_E,
LINUXKEY_F,
LINUXKEY_G,
LINUXKEY_H,
LINUXKEY_I,
LINUXKEY_J,
LINUXKEY_K,
LINUXKEY_L,
LINUXKEY_M,
LINUXKEY_N,
LINUXKEY_O,
LINUXKEY_P,
LINUXKEY_Q,
LINUXKEY_R,
LINUXKEY_S,
LINUXKEY_T,
LINUXKEY_U,
LINUXKEY_V,
LINUXKEY_W,
LINUXKEY_X,
LINUXKEY_Y,
LINUXKEY_Z,
LINUXKEY_0,
LINUXKEY_1,
LINUXKEY_2,
LINUXKEY_3,
LINUXKEY_4,
LINUXKEY_5,
LINUXKEY_6,
LINUXKEY_7,
LINUXKEY_8,
LINUXKEY_9,
LINUXKEY_NUMPAD0,
LINUXKEY_NUMPAD1,
LINUXKEY_NUMPAD2,
LINUXKEY_NUMPAD3,
LINUXKEY_NUMPAD4,
LINUXKEY_NUMPAD5,
LINUXKEY_NUMPAD6,
LINUXKEY_NUMPAD7,
LINUXKEY_NUMPAD8,
LINUXKEY_NUMPAD9,
LINUXKEY_SHIFT,
LINUXKEY_CONTROL,
LINUXKEY_SPACE,
LINUXKEY_RETURN,
LINUXKEY_ESCAPE,
LINUXKEY_COMMA,
LINUXKEY_DIVIDE,
LINUXKEY_SUBTRACT,
LINUXKEY_ADD,
LINUXKEY_F1,
LINUXKEY_F2,
LINUXKEY_F3,
LINUXKEY_F4,
LINUXKEY_F5,
LINUXKEY_F6,
LINUXKEY_F7,
LINUXKEY_F8,
LINUXKEY_F9,
LINUXKEY_F10,
LINUXKEY_F11,
LINUXKEY_F12,
LINUXKEY_TAB,
LINUXKEY_BACKSPACE,
LINUXKEY_PRIOR,
LINUXKEY_NEXT,
LINUXKEY_UP,
LINUXKEY_DOWN,
LINUXKEY_LEFT,
LINUXKEY_RIGHT,
MOUSE_BUTTON_LEFT,
MOUSE_BUTTON_RIGHT,
MOUSE_BUTTON_CENTER,
MOUSE_MOVE,
SCAN_CODE_UP ,
SCAN_CODE_DOWN ,
SCAN_CODE_LEFT,
SCAN_CODE_RIGHT,
SCAN_CODE_FORWARD,
SCAN_CODE_BACKWARD,
SCAN_CODE_L,
SCAN_CODE_9,
SCAN_CODE_0,
NUM_KEY_CODES,
};
}
#endif