77 lines
3.2 KiB
C++
77 lines
3.2 KiB
C++
//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
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#ifndef LINUX_SAMPLE_USER_INPUT_H
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#define LINUX_SAMPLE_USER_INPUT_H
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#include <X11/Xlib.h>
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#include <SampleUserInput.h>
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#include <linux/LinuxSampleUserInputIds.h>
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#include <set>
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namespace SampleFramework
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{
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class LinuxSampleUserInput: public SampleUserInput
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{
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public:
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LinuxSampleUserInput();
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~LinuxSampleUserInput();
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void doOnMouseMove( physx::PxU32 x, physx::PxU32 y, physx::PxReal dx, physx::PxReal dy, physx::PxU16 button);
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void doOnMouseDown( physx::PxU32 x, physx::PxU32 y, physx::PxU16 button);
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void doOnMouseUp( physx::PxU32 x, physx::PxU32 y, physx::PxU16 button);
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void doOnKeyDown( KeySym keySym, physx::PxU16 keyCode, physx::PxU8 ascii);
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void doOnKeyUp( KeySym keySym, physx::PxU16 keyCode, physx::PxU8 ascii);
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virtual void updateInput();
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virtual void shutdown();
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virtual bool keyboardSupported() const { return true; }
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virtual bool gamepadSupported() const { return false; }
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virtual bool mouseSupported() const { return true; }
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virtual bool getDigitalInputEventState(physx::PxU16 inputEventId) const;
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virtual float getAnalogInputEventState(physx::PxU16 inputEventId) const;
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protected:
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void registerScanCode(LinuxSampleUserInputIds scanCodeId, physx::PxU16 scanCode, LinuxSampleUserInputIds nameId, const char* name);
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LinuxSampleUserInputIds getInputIdFromKeySym(const KeySym keySym) const;
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LinuxSampleUserInputIds getInputIdFromMouseButton(const physx::PxU16 button) const;
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const UserInput* getUserInputFromId(LinuxSampleUserInputIds id) const;
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std::map<physx::PxU16, physx::PxU16> m_ScanCodesMap;
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std::map<physx::PxU16,float> m_AnalogStates;
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std::map<physx::PxU16,bool> m_DigitalStates;
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};
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}
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#endif
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