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<p><code>#include &lt;<a class="el" href="PxSolverDefs_8h_source.html">PxSolverDefs.h</a>&gt;</code></p>
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Inheritance diagram for PxSolverConstraintPrepDescBase:</div>
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<area shape="rect" id="node2" href="structPxSolverConstraintPrepDesc.html" title="PxSolverConstraintPrepDesc" alt="" coords="5,80,195,107"/>
<area shape="rect" id="node3" href="structPxSolverContactDesc.html" title="PxSolverContactDesc" alt="" coords="219,80,367,107"/>
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Collaboration diagram for PxSolverConstraintPrepDescBase:</div>
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Public Types</h2></td></tr>
<tr class="memitem:afadce7bc6a74c62a91c1876aa34e9a4f"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxSolverConstraintPrepDescBase.html#afadce7bc6a74c62a91c1876aa34e9a4f">BodyState</a> { <a class="el" href="structPxSolverConstraintPrepDescBase.html#afadce7bc6a74c62a91c1876aa34e9a4fa6f030c0742671e6fe38c87ff48eba4ca">eDYNAMIC_BODY</a> = 1 &lt;&lt; 0,
<a class="el" href="structPxSolverConstraintPrepDescBase.html#afadce7bc6a74c62a91c1876aa34e9a4fa558ab36462aa417f686f03eabf3db6b3">eSTATIC_BODY</a> = 1 &lt;&lt; 1,
<a class="el" href="structPxSolverConstraintPrepDescBase.html#afadce7bc6a74c62a91c1876aa34e9a4fa60a5b498ccb90a2f703fb277b7784807">eKINEMATIC_BODY</a> = 1 &lt;&lt; 2,
<a class="el" href="structPxSolverConstraintPrepDescBase.html#afadce7bc6a74c62a91c1876aa34e9a4fa55d8f5d447451c19b05290583597ce1c">eARTICULATION</a> = 1 &lt;&lt; 3
}</td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
Public Attributes</h2></td></tr>
<tr class="memitem:a298a86d11c87a19bab4874d932f19188"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structPxConstraintInvMassScale.html">PxConstraintInvMassScale</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxSolverConstraintPrepDescBase.html#a298a86d11c87a19bab4874d932f19188">invMassScales</a></td></tr>
<tr class="memdesc:a298a86d11c87a19bab4874d932f19188"><td class="mdescLeft">&#160;</td><td class="mdescRight">In: The local mass scaling for this pair. <a href="#a298a86d11c87a19bab4874d932f19188">More...</a><br /></td></tr>
<tr class="separator:a298a86d11c87a19bab4874d932f19188"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ae6a7c6dbbf6ade521ca9f485fa70ecab"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structPxSolverConstraintDesc.html">PxSolverConstraintDesc</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxSolverConstraintPrepDescBase.html#ae6a7c6dbbf6ade521ca9f485fa70ecab">desc</a></td></tr>
<tr class="memdesc:ae6a7c6dbbf6ade521ca9f485fa70ecab"><td class="mdescLeft">&#160;</td><td class="mdescRight">Output: The <a class="el" href="structPxSolverConstraintDesc.html">PxSolverConstraintDesc</a> filled in by contact prep. <a href="#ae6a7c6dbbf6ade521ca9f485fa70ecab">More...</a><br /></td></tr>
<tr class="separator:ae6a7c6dbbf6ade521ca9f485fa70ecab"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a58839e53ce16cf2d9ec3a54ead955870"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="structPxSolverBody.html">PxSolverBody</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxSolverConstraintPrepDescBase.html#a58839e53ce16cf2d9ec3a54ead955870">body0</a></td></tr>
<tr class="memdesc:a58839e53ce16cf2d9ec3a54ead955870"><td class="mdescLeft">&#160;</td><td class="mdescRight">In: The first body. Stores velocity information. Unused unless contact involves articulations. <a href="#a58839e53ce16cf2d9ec3a54ead955870">More...</a><br /></td></tr>
<tr class="separator:a58839e53ce16cf2d9ec3a54ead955870"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a6cc18f29a8da2a1e8d6af3e9fdce942c"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="structPxSolverBody.html">PxSolverBody</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxSolverConstraintPrepDescBase.html#a6cc18f29a8da2a1e8d6af3e9fdce942c">body1</a></td></tr>
<tr class="memdesc:a6cc18f29a8da2a1e8d6af3e9fdce942c"><td class="mdescLeft">&#160;</td><td class="mdescRight">In: The second body. Stores velocity information. Unused unless contact involves articulations. <a href="#a6cc18f29a8da2a1e8d6af3e9fdce942c">More...</a><br /></td></tr>
<tr class="separator:a6cc18f29a8da2a1e8d6af3e9fdce942c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ad58b181d4ac418941bddfd3ce8065a10"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="structPxSolverBodyData.html">PxSolverBodyData</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxSolverConstraintPrepDescBase.html#ad58b181d4ac418941bddfd3ce8065a10">data0</a></td></tr>
<tr class="memdesc:ad58b181d4ac418941bddfd3ce8065a10"><td class="mdescLeft">&#160;</td><td class="mdescRight">In: The first <a class="el" href="structPxSolverBodyData.html">PxSolverBodyData</a>. Stores mass and miscellaneous information for the first body. <a href="#ad58b181d4ac418941bddfd3ce8065a10">More...</a><br /></td></tr>
<tr class="separator:ad58b181d4ac418941bddfd3ce8065a10"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aeeffe63a1a4b9f7b3a822b0f2d99a62d"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="structPxSolverBodyData.html">PxSolverBodyData</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxSolverConstraintPrepDescBase.html#aeeffe63a1a4b9f7b3a822b0f2d99a62d">data1</a></td></tr>
<tr class="memdesc:aeeffe63a1a4b9f7b3a822b0f2d99a62d"><td class="mdescLeft">&#160;</td><td class="mdescRight">In: The second <a class="el" href="structPxSolverBodyData.html">PxSolverBodyData</a>. Stores mass and miscellaneous information for the second body. <a href="#aeeffe63a1a4b9f7b3a822b0f2d99a62d">More...</a><br /></td></tr>
<tr class="separator:aeeffe63a1a4b9f7b3a822b0f2d99a62d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a251d9872155e952dcdd7dec21b9471a3"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classPxTransform.html">PxTransform</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxSolverConstraintPrepDescBase.html#a251d9872155e952dcdd7dec21b9471a3">bodyFrame0</a></td></tr>
<tr class="memdesc:a251d9872155e952dcdd7dec21b9471a3"><td class="mdescLeft">&#160;</td><td class="mdescRight">In: The world-space transform of the first body. <a href="#a251d9872155e952dcdd7dec21b9471a3">More...</a><br /></td></tr>
<tr class="separator:a251d9872155e952dcdd7dec21b9471a3"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a043bdbd0966b02478725edcb027a9819"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classPxTransform.html">PxTransform</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxSolverConstraintPrepDescBase.html#a043bdbd0966b02478725edcb027a9819">bodyFrame1</a></td></tr>
<tr class="memdesc:a043bdbd0966b02478725edcb027a9819"><td class="mdescLeft">&#160;</td><td class="mdescRight">In: The world-space transform of the second body. <a href="#a043bdbd0966b02478725edcb027a9819">More...</a><br /></td></tr>
<tr class="separator:a043bdbd0966b02478725edcb027a9819"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a4173f8c3d6662232720fdd99c9f65b9e"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structPxSolverConstraintPrepDescBase.html#afadce7bc6a74c62a91c1876aa34e9a4f">BodyState</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxSolverConstraintPrepDescBase.html#a4173f8c3d6662232720fdd99c9f65b9e">bodyState0</a></td></tr>
<tr class="memdesc:a4173f8c3d6662232720fdd99c9f65b9e"><td class="mdescLeft">&#160;</td><td class="mdescRight">In: Defines what kind of actor the first body is. <a href="#a4173f8c3d6662232720fdd99c9f65b9e">More...</a><br /></td></tr>
<tr class="separator:a4173f8c3d6662232720fdd99c9f65b9e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a6f2321b7e28076c3b14e30c0c9f9bdf3"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structPxSolverConstraintPrepDescBase.html#afadce7bc6a74c62a91c1876aa34e9a4f">BodyState</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxSolverConstraintPrepDescBase.html#a6f2321b7e28076c3b14e30c0c9f9bdf3">bodyState1</a></td></tr>
<tr class="memdesc:a6f2321b7e28076c3b14e30c0c9f9bdf3"><td class="mdescLeft">&#160;</td><td class="mdescRight">In: Defines what kind of actor the second body is. <a href="#a6f2321b7e28076c3b14e30c0c9f9bdf3">More...</a><br /></td></tr>
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<h2 class="groupheader">Member Enumeration Documentation</h2>
<a id="afadce7bc6a74c62a91c1876aa34e9a4f"></a>
<h2 class="memtitle"><span class="permalink"><a href="#afadce7bc6a74c62a91c1876aa34e9a4f">&#9670;&nbsp;</a></span>BodyState</h2>
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<td class="memname">enum <a class="el" href="structPxSolverConstraintPrepDescBase.html#afadce7bc6a74c62a91c1876aa34e9a4f">PxSolverConstraintPrepDescBase::BodyState</a></td>
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<tr><th colspan="2">Enumerator</th></tr><tr><td class="fieldname"><a id="afadce7bc6a74c62a91c1876aa34e9a4fa6f030c0742671e6fe38c87ff48eba4ca"></a>eDYNAMIC_BODY&#160;</td><td class="fielddoc"></td></tr>
<tr><td class="fieldname"><a id="afadce7bc6a74c62a91c1876aa34e9a4fa558ab36462aa417f686f03eabf3db6b3"></a>eSTATIC_BODY&#160;</td><td class="fielddoc"></td></tr>
<tr><td class="fieldname"><a id="afadce7bc6a74c62a91c1876aa34e9a4fa60a5b498ccb90a2f703fb277b7784807"></a>eKINEMATIC_BODY&#160;</td><td class="fielddoc"></td></tr>
<tr><td class="fieldname"><a id="afadce7bc6a74c62a91c1876aa34e9a4fa55d8f5d447451c19b05290583597ce1c"></a>eARTICULATION&#160;</td><td class="fielddoc"></td></tr>
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<h2 class="groupheader">Member Data Documentation</h2>
<a id="a58839e53ce16cf2d9ec3a54ead955870"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a58839e53ce16cf2d9ec3a54ead955870">&#9670;&nbsp;</a></span>body0</h2>
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<td class="memname">const <a class="el" href="structPxSolverBody.html">PxSolverBody</a>* PxSolverConstraintPrepDescBase::body0</td>
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<p>In: The first body. Stores velocity information. Unused unless contact involves articulations. </p>
</div>
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<a id="a6cc18f29a8da2a1e8d6af3e9fdce942c"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a6cc18f29a8da2a1e8d6af3e9fdce942c">&#9670;&nbsp;</a></span>body1</h2>
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<td class="memname">const <a class="el" href="structPxSolverBody.html">PxSolverBody</a>* PxSolverConstraintPrepDescBase::body1</td>
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<p>In: The second body. Stores velocity information. Unused unless contact involves articulations. </p>
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<a id="a251d9872155e952dcdd7dec21b9471a3"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a251d9872155e952dcdd7dec21b9471a3">&#9670;&nbsp;</a></span>bodyFrame0</h2>
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<td class="memname"><a class="el" href="classPxTransform.html">PxTransform</a> PxSolverConstraintPrepDescBase::bodyFrame0</td>
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<p>In: The world-space transform of the first body. </p>
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<a id="a043bdbd0966b02478725edcb027a9819"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a043bdbd0966b02478725edcb027a9819">&#9670;&nbsp;</a></span>bodyFrame1</h2>
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<td class="memname"><a class="el" href="classPxTransform.html">PxTransform</a> PxSolverConstraintPrepDescBase::bodyFrame1</td>
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<p>In: The world-space transform of the second body. </p>
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<a id="a4173f8c3d6662232720fdd99c9f65b9e"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a4173f8c3d6662232720fdd99c9f65b9e">&#9670;&nbsp;</a></span>bodyState0</h2>
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<td class="memname"><a class="el" href="structPxSolverConstraintPrepDescBase.html#afadce7bc6a74c62a91c1876aa34e9a4f">BodyState</a> PxSolverConstraintPrepDescBase::bodyState0</td>
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<p>In: Defines what kind of actor the first body is. </p>
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<a id="a6f2321b7e28076c3b14e30c0c9f9bdf3"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a6f2321b7e28076c3b14e30c0c9f9bdf3">&#9670;&nbsp;</a></span>bodyState1</h2>
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<td class="memname"><a class="el" href="structPxSolverConstraintPrepDescBase.html#afadce7bc6a74c62a91c1876aa34e9a4f">BodyState</a> PxSolverConstraintPrepDescBase::bodyState1</td>
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<p>In: Defines what kind of actor the second body is. </p>
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<a id="ad58b181d4ac418941bddfd3ce8065a10"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ad58b181d4ac418941bddfd3ce8065a10">&#9670;&nbsp;</a></span>data0</h2>
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<td class="memname">const <a class="el" href="structPxSolverBodyData.html">PxSolverBodyData</a>* PxSolverConstraintPrepDescBase::data0</td>
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<p>In: The first <a class="el" href="structPxSolverBodyData.html">PxSolverBodyData</a>. Stores mass and miscellaneous information for the first body. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#aeeffe63a1a4b9f7b3a822b0f2d99a62d">&#9670;&nbsp;</a></span>data1</h2>
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<td class="memname">const <a class="el" href="structPxSolverBodyData.html">PxSolverBodyData</a>* PxSolverConstraintPrepDescBase::data1</td>
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<p>In: The second <a class="el" href="structPxSolverBodyData.html">PxSolverBodyData</a>. Stores mass and miscellaneous information for the second body. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#ae6a7c6dbbf6ade521ca9f485fa70ecab">&#9670;&nbsp;</a></span>desc</h2>
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<td class="memname"><a class="el" href="structPxSolverConstraintDesc.html">PxSolverConstraintDesc</a>* PxSolverConstraintPrepDescBase::desc</td>
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<p>Output: The <a class="el" href="structPxSolverConstraintDesc.html">PxSolverConstraintDesc</a> filled in by contact prep. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a298a86d11c87a19bab4874d932f19188">&#9670;&nbsp;</a></span>invMassScales</h2>
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<td class="memname"><a class="el" href="structPxConstraintInvMassScale.html">PxConstraintInvMassScale</a> PxSolverConstraintPrepDescBase::invMassScales</td>
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<p>In: The local mass scaling for this pair. </p>
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<hr/>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="PxSolverDefs_8h_source.html">PxSolverDefs.h</a></li>
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