134 lines
5.8 KiB
CMake
134 lines
5.8 KiB
CMake
##
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## Redistribution and use in source and binary forms, with or without
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## modification, are permitted provided that the following conditions
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## are met:
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## * Redistributions of source code must retain the above copyright
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## notice, this list of conditions and the following disclaimer.
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## * Redistributions in binary form must reproduce the above copyright
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## notice, this list of conditions and the following disclaimer in the
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## documentation and/or other materials provided with the distribution.
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## * Neither the name of NVIDIA CORPORATION nor the names of its
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## contributors may be used to endorse or promote products derived
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## from this software without specific prior written permission.
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##
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## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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## EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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## IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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## PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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## CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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## EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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## PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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## PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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## OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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##
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## Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
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#
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# Build SampleFramework common
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#
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FIND_PACKAGE(Targa $ENV{PM_targa_VERSION} CONFIG REQUIRED)
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SET(SAMPLEFRAMEWORK_DIR ${PHYSX_ROOT_DIR}/samples/sampleframework)
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# Include here after the directories are defined so that the platform specific file can use the variables.
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include(${PHYSX_ROOT_DIR}/samples/${PROJECT_CMAKE_FILES_DIR}/${TARGET_BUILD_PLATFORM}/SampleFramework.cmake)
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SET(SAMPLEFRAMEWORK_FILES
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${SAMPLEFRAMEWORK_DIR}/framework/src/nv_dds.cpp
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${SAMPLEFRAMEWORK_DIR}/framework/src/nv_dds.h
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${SAMPLEFRAMEWORK_DIR}/framework/src/ODBlock.cpp
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${SAMPLEFRAMEWORK_DIR}/framework/src/SampleApplication.cpp
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${SAMPLEFRAMEWORK_DIR}/framework/src/SampleAsset.cpp
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${SAMPLEFRAMEWORK_DIR}/framework/src/SampleAssetManager.cpp
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${SAMPLEFRAMEWORK_DIR}/framework/src/SampleCommandLine.cpp
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${SAMPLEFRAMEWORK_DIR}/framework/src/SampleDirManager.cpp
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${SAMPLEFRAMEWORK_DIR}/framework/src/SampleInputAsset.cpp
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${SAMPLEFRAMEWORK_DIR}/framework/src/SampleLineDebugRender.cpp
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${SAMPLEFRAMEWORK_DIR}/framework/src/SampleMaterialAsset.cpp
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${SAMPLEFRAMEWORK_DIR}/framework/src/SamplePointDebugRender.cpp
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${SAMPLEFRAMEWORK_DIR}/framework/src/SampleTextureAsset.cpp
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${SAMPLEFRAMEWORK_DIR}/framework/src/SampleTree.cpp
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${SAMPLEFRAMEWORK_DIR}/framework/src/SampleTriangleDebugRender.cpp
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${SAMPLEFRAMEWORK_DIR}/framework/include/FrameworkFoundation.h
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${SAMPLEFRAMEWORK_DIR}/framework/include/ODBlock.h
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${SAMPLEFRAMEWORK_DIR}/framework/include/SampleActor.h
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${SAMPLEFRAMEWORK_DIR}/framework/include/SampleApplication.h
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${SAMPLEFRAMEWORK_DIR}/framework/include/SampleArray.h
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${SAMPLEFRAMEWORK_DIR}/framework/include/SampleAsset.h
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${SAMPLEFRAMEWORK_DIR}/framework/include/SampleAssetManager.h
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${SAMPLEFRAMEWORK_DIR}/framework/include/SampleCommandLine.h
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${SAMPLEFRAMEWORK_DIR}/framework/include/SampleDirManager.h
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${SAMPLEFRAMEWORK_DIR}/framework/include/SampleFilesystem.h
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${SAMPLEFRAMEWORK_DIR}/framework/include/SampleFrameworkInputEventIds.h
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${SAMPLEFRAMEWORK_DIR}/framework/include/SampleInputAsset.h
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${SAMPLEFRAMEWORK_DIR}/framework/include/SampleLineDebugRender.h
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${SAMPLEFRAMEWORK_DIR}/framework/include/SampleMaterialAsset.h
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${SAMPLEFRAMEWORK_DIR}/framework/include/SamplePointDebugRender.h
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${SAMPLEFRAMEWORK_DIR}/framework/include/SampleTextureAsset.h
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${SAMPLEFRAMEWORK_DIR}/framework/include/SampleTree.h
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${SAMPLEFRAMEWORK_DIR}/framework/include/SampleTriangleDebugRender.h
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${SAMPLEFRAMEWORK_DIR}/framework/include/SampleXml.h
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${TARGA_SRC_DIR}/targa.cpp
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)
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ADD_LIBRARY(SampleFramework STATIC
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${SAMPLEFRAMEWORK_PLATFORM_SOURCES}
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${SAMPLEFRAMEWORK_FILES}
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)
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TARGET_INCLUDE_DIRECTORIES(SampleFramework
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PUBLIC ${SAMPLEFRAMEWORK_PLATFORM_INCLUDES}
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PUBLIC ${SAMPLEFRAMEWORK_DIR}/framework/include
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PUBLIC ${SAMPLEFRAMEWORK_DIR}/renderer/include
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PUBLIC ${SAMPLEFRAMEWORK_DIR}/platform/include
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PRIVATE ${PHYSX_ROOT_DIR}/include
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PRIVATE ${PHYSX_ROOT_DIR}/source/common/src
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PRIVATE ${PHYSX_ROOT_DIR}/source/fastxml/include
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PRIVATE ${TARGA_INCLUDE_DIR}
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)
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TARGET_COMPILE_DEFINITIONS(SampleFramework
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PRIVATE ${SAMPLEFRAMEWORK_COMPILE_DEFS}
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)
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IF(NV_USE_GAMEWORKS_OUTPUT_DIRS)
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SET_TARGET_PROPERTIES(SampleFramework PROPERTIES
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COMPILE_PDB_NAME_DEBUG "SampleFramework_static_${CMAKE_DEBUG_POSTFIX}"
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COMPILE_PDB_NAME_CHECKED "SampleFramework_static_${CMAKE_CHECKED_POSTFIX}"
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COMPILE_PDB_NAME_PROFILE "SampleFramework_static_${CMAKE_PROFILE_POSTFIX}"
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COMPILE_PDB_NAME_RELEASE "SampleFramework_static_${CMAKE_RELEASE_POSTFIX}"
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ARCHIVE_OUTPUT_NAME_DEBUG "SampleFramework_static"
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ARCHIVE_OUTPUT_NAME_CHECKED "SampleFramework_static"
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ARCHIVE_OUTPUT_NAME_PROFILE "SampleFramework_static"
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ARCHIVE_OUTPUT_NAME_RELEASE "SampleFramework_static"
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)
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ELSE()
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SET_TARGET_PROPERTIES(SampleFramework PROPERTIES
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COMPILE_PDB_NAME_DEBUG "SampleFramework${CMAKE_DEBUG_POSTFIX}"
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COMPILE_PDB_NAME_CHECKED "SampleFramework${CMAKE_CHECKED_POSTFIX}"
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COMPILE_PDB_NAME_PROFILE "SampleFramework${CMAKE_PROFILE_POSTFIX}"
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COMPILE_PDB_NAME_RELEASE "SampleFramework${CMAKE_RELEASE_POSTFIX}"
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)
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ENDIF()
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TARGET_LINK_LIBRARIES(SampleFramework
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PRIVATE ${SAMPLEFRAMEWORK_PRIVATE_PLATFORM_LINKED_LIBS}
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PUBLIC PhysXFoundation SampleToolkit
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PUBLIC ${SAMPLEFRAMEWORK_PLATFORM_LINKED_LIBS}
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)
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IF(PX_GENERATE_SOURCE_DISTRO)
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LIST(APPEND SOURCE_DISTRO_FILE_LIST ${SAMPLEFRAMEWORK_PLATFORM_SOURCES})
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LIST(APPEND SOURCE_DISTRO_FILE_LIST ${SAMPLEFRAMEWORK_FILES})
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ENDIF() |