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PhysX4.1/physx/samples/samplebase/AcclaimLoader.h
2025-11-28 23:13:44 +05:30

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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef ACCLAIM_LOADER
#define ACCLAIM_LOADER
#include "foundation/PxFlags.h"
#include "foundation/PxTransform.h"
#include "SampleAllocator.h"
#include "SampleArray.h"
namespace Acclaim
{
#define MAX_BONE_NAME_CHARACTER_LENGTH 100
#define MAX_BONE_NUMBER 32
///////////////////////////////////////////////////////////////////////////////
struct BoneDOFFlag
{
enum Enum
{
eRX = (1<<0),
eRY = (1<<1),
eRZ = (1<<2),
eLENGTH = (1<<3)
};
};
typedef PxFlags<BoneDOFFlag::Enum,PxU16> BoneDOFFlags;
PX_FLAGS_OPERATORS(BoneDOFFlag::Enum, PxU16)
///////////////////////////////////////////////////////////////////////////////
struct Bone
{
int mID;
char mName[MAX_BONE_NAME_CHARACTER_LENGTH];
PxVec3 mDirection;
PxReal mLength;
PxVec3 mAxis;
BoneDOFFlags mDOF;
Bone* mParent;
public:
Bone() :
mID(-1),
mDirection(0.0f),
mLength(0.0f),
mAxis(0.0f, 0.0f, 1.0f),
mDOF(0),
mParent(NULL)
{
}
};
///////////////////////////////////////////////////////////////////////////////
struct ASFData
{
struct Header
{
PxReal mMass;
PxReal mLengthUnit;
bool mAngleInDegree;
};
struct Root
{
PxVec3 mPosition;
PxVec3 mOrientation;
};
Header mHeader;
Root mRoot;
Bone* mBones;
PxU32 mNbBones;
public:
void release() { if (mBones) free(mBones); }
};
///////////////////////////////////////////////////////////////////////////////
struct FrameData
{
PxVec3 mRootPosition;
PxVec3 mRootOrientation;
PxVec3 mBoneFrameData[MAX_BONE_NUMBER];
PxU32 mNbBones;
};
///////////////////////////////////////////////////////////////////////////////
struct AMCData
{
FrameData* mFrameData;
PxU32 mNbFrames;
public:
void release() { if (mFrameData) free(mFrameData); }
};
///////////////////////////////////////////////////////////////////////////////
bool readASFData(const char* filename, ASFData& data);
bool readAMCData(const char* filename, ASFData& asfData, AMCData& amcData);
}
#endif // ACCLAIM_LOADER