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PhysX4.1/physx/samples/samplevehicle/SampleVehicleInputEventIds.h
2025-11-28 23:13:44 +05:30

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// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
#ifndef _SAMPLE_VEHICLE_INPUT_EVENT_IDS_H
#define _SAMPLE_VEHICLE_INPUT_EVENT_IDS_H
#include <SampleBaseInputEventIds.h>
// InputEvents used by SampleVehicle
enum SampleVehicleInputEventIds
{
SAMPLE_VEHICLE_FIRST_ID = NUM_SAMPLE_BASE_INPUT_EVENT_IDS,
CAR_ACCELERATE_BRAKE,
//KEYBOARD (car+tank)
VEH_ACCELERATE_KBD,
VEH_GEAR_UP_KBD,
VEH_GEAR_DOWN_KBD,
VEH_SAVE_KBD,
//KEYBOARD (car)
CAR_BRAKE_KBD,
CAR_HANDBRAKE_KBD,
CAR_STEER_LEFT_KBD,
CAR_STEER_RIGHT_KBD,
//KEYBOARD (tank)
TANK_THRUST_LEFT_KBD,
TANK_THRUST_RIGHT_KBD,
TANK_BRAKE_LEFT_KBD,
TANK_BRAKE_RIGHT_KBD,
//KEYBOARD (camera)
CAMERA_ROTATE_LEFT_KBD,
CAMERA_ROTATE_RIGHT_KBD,
CAMERA_ROTATE_UP_KBD,
CAMERA_ROTATE_DOWN_KBD,
//GAMEPAD (car+tank)
VEH_ACCELERATE_PAD,
VEH_GEAR_UP_PAD,
VEH_GEAR_DOWN_PAD,
//GAMEPAD (car)
CAR_BRAKE_PAD,
CAR_HANDBRAKE_PAD,
CAR_STEER_PAD,
//GAMEPAD (tank)
TANK_THRUST_LEFT_PAD,
TANK_THRUST_RIGHT_PAD,
TANK_BRAKE_LEFT_PAD,
TANK_BRAKE_RIGHT_PAD,
//GAMEPAD (camera)
CAMERA_ROTATE_LEFT_RIGHT_PAD,
CAMERA_ROTATE_UP_DOWN_PAD,
//
AUTOMATIC_GEAR,
DEBUG_RENDER_FLAG,
DEBUG_RENDER_WHEEL ,
DEBUG_RENDER_ENGINE,
RETRY,
FIX_CAR,
CAMERA_LOCK,
W3MODE,
NUM_SAMPLE_VEHICLE_INPUT_EVENT_IDS,
};
#endif