215 lines
5.1 KiB
C++
215 lines
5.1 KiB
C++
//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
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#include "SnippetUtils.h"
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#include "foundation/PxSimpleTypes.h"
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#include "CmPhysXCommon.h"
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#include "PsAtomic.h"
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#include "PsString.h"
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#include "PsSync.h"
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#include "PsThread.h"
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#include "PsTime.h"
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#include "PsMutex.h"
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#include "PsAllocator.h"
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#include "extensions/PxDefaultAllocator.h"
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namespace physx
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{
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namespace
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{
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PxDefaultAllocator gUtilAllocator;
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struct UtilAllocator // since we're allocating internal classes here, make sure we align properly
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{
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void* allocate(size_t size,const char* file, PxU32 line) { return gUtilAllocator.allocate(size, NULL, file, int(line)); }
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void deallocate(void* ptr) { gUtilAllocator.deallocate(ptr); }
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};
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}
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namespace SnippetUtils
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{
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PxI32 atomicIncrement(volatile PxI32* val)
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{
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return Ps::atomicIncrement(val);
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}
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PxI32 atomicDecrement(volatile PxI32* val)
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{
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return Ps::atomicDecrement(val);
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}
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//******************************************************************************//
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PxU32 getNbPhysicalCores()
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{
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return Ps::Thread::getNbPhysicalCores();
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}
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//******************************************************************************//
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PxU32 getThreadId()
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{
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return static_cast<PxU32>(Ps::Thread::getId());
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}
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//******************************************************************************//
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PxU64 getCurrentTimeCounterValue()
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{
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return Ps::Time::getCurrentCounterValue();
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}
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PxReal getElapsedTimeInMilliseconds(const PxU64 elapsedTime)
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{
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return Ps::Time::getCounterFrequency().toTensOfNanos(elapsedTime)/(100.0f * 1000.0f);
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}
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PxReal getElapsedTimeInMicroSeconds(const PxU64 elapsedTime)
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{
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return Ps::Time::getCounterFrequency().toTensOfNanos(elapsedTime)/(100.0f);
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}
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//******************************************************************************//
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struct Sync: public Ps::SyncT<UtilAllocator> {};
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Sync* syncCreate()
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{
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return new(gUtilAllocator.allocate(sizeof(Sync), 0, 0, 0)) Sync();
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}
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void syncWait(Sync* sync)
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{
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sync->wait();
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}
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void syncSet(Sync* sync)
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{
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sync->set();
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}
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void syncReset(Sync* sync)
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{
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sync->reset();
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}
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void syncRelease(Sync* sync)
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{
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sync->~Sync();
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gUtilAllocator.deallocate(sync);
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}
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//******************************************************************************//
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struct Thread: public Ps::ThreadT<UtilAllocator>
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{
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Thread(ThreadEntryPoint entryPoint, void* data):
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Ps::ThreadT<UtilAllocator>(),
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mEntryPoint(entryPoint),
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mData(data)
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{
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}
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virtual void execute(void)
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{
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mEntryPoint(mData);
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}
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ThreadEntryPoint mEntryPoint;
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void* mData;
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};
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Thread* threadCreate(ThreadEntryPoint entryPoint, void* data)
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{
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Thread* createThread = static_cast<Thread*>(gUtilAllocator.allocate(sizeof(Thread), 0, 0, 0));
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PX_PLACEMENT_NEW(createThread, Thread(entryPoint, data));
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createThread->start();
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return createThread;
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}
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void threadQuit(Thread* thread)
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{
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thread->quit();
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}
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void threadSignalQuit(Thread* thread)
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{
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thread->signalQuit();
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}
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bool threadWaitForQuit(Thread* thread)
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{
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return thread->waitForQuit();
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}
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bool threadQuitIsSignalled(Thread* thread)
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{
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return thread->quitIsSignalled();
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}
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void threadRelease(Thread* thread)
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{
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thread->~Thread();
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gUtilAllocator.deallocate(thread);
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}
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//******************************************************************************//
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struct Mutex: public Ps::MutexT<UtilAllocator> {};
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Mutex* mutexCreate()
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{
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return new(gUtilAllocator.allocate(sizeof(Mutex), 0, 0, 0)) Mutex();
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}
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void mutexLock(Mutex* mutex)
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{
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mutex->lock();
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}
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void mutexUnlock(Mutex* mutex)
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{
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mutex->unlock();
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}
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void mutexRelease(Mutex* mutex)
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{
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mutex->~Mutex();
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gUtilAllocator.deallocate(mutex);
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}
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} // namespace physXUtils
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} // namespace physx
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