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PhysX4.1/physx/samples/sampleframework/renderer/include/RendererSpotLight.h
2025-11-28 23:13:44 +05:30

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//
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// modification, are permitted provided that the following conditions
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// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_SPOT_LIGHT_H
#define RENDERER_SPOT_LIGHT_H
#include <RendererLight.h>
namespace SampleRenderer
{
class RendererSpotLightDesc;
class RendererSpotLight : public RendererLight
{
protected:
RendererSpotLight(const RendererSpotLightDesc &desc);
virtual ~RendererSpotLight(void);
public:
const PxVec3 &getPosition(void) const;
void setPosition(const PxVec3 &pos);
const PxVec3 &getDirection(void) const;
void setDirection(const PxVec3 &dir);
PxF32 getInnerRadius(void) const;
PxF32 getOuterRadius(void) const;
void setRadius(PxF32 innerRadius, PxF32 outerRadius);
PxF32 getInnerCone(void) const;
PxF32 getOuterCone(void) const;
void setCone(PxF32 innerCone, PxF32 outerCone);
protected:
PxVec3 m_position;
PxVec3 m_direction;
PxF32 m_innerRadius;
PxF32 m_outerRadius;
PxF32 m_innerCone;
PxF32 m_outerCone;
};
} // namespace SampleRenderer
#endif