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PhysX4.1/physx/samples/sampleframework/framework/include/SampleTree.h
2025-11-28 23:13:44 +05:30

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//
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// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
#ifndef SAMPLE_TREE_H
#define SAMPLE_TREE_H
#include "foundation/Px.h"
namespace SampleFramework
{
class Tree
{
public:
class Node
{
public:
Node() : mParent(NULL), mHead(NULL), mTail(NULL), mPrev(NULL), mNext(NULL)
{
}
private:
Node(const Node& node);
Node& operator=(const Node& node);
public:
PX_FORCE_INLINE bool isRoot() const { return NULL == mParent; }
PX_FORCE_INLINE bool isLeaf() const { return NULL == mHead; }
PX_FORCE_INLINE Node* getParent() const { return mParent; }
PX_FORCE_INLINE Node* getFirstChild() const { return mHead; }
PX_FORCE_INLINE Node* getLastChild() const { return mTail; }
PX_FORCE_INLINE Node* getPrevSibling() const { return mPrev; }
PX_FORCE_INLINE Node* getNextSibling() const { return mNext; }
PX_FORCE_INLINE Node* getFirstLeaf() const { return NULL == mHead ? const_cast<Node*>(this) : mHead->getFirstLeaf(); }
PX_FORCE_INLINE Node* getLastLeaf() const { return NULL == mTail ? const_cast<Node*>(this) : mTail->getLastLeaf(); }
bool isOffspringOf(const Node& node) const
{
return (this == &node) || (NULL != mParent && mParent->isOffspringOf(node));
}
public:
bool appendChild(Node& node);
bool removeChild(Node& node);
private:
Node* mParent;
Node* mHead;
Node* mTail;
Node* mPrev;
Node* mNext;
};
};
} // namespace SampleFramework
#endif