16 lines
306 B
GLSL
16 lines
306 B
GLSL
uniform mat4 g_modelViewMatrix;
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uniform mat4 g_projMatrix;
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attribute vec3 position_attr;
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attribute vec4 color_attr;
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attribute vec2 texcoord0_attr;
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varying vec2 texcoord0;
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varying vec4 color;
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void main()
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{
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gl_Position = vec4(position_attr, 1.0);
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texcoord0 = texcoord0_attr;
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color = color_attr;
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} |