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PhysX4.1/physx/samples/sampleframework/media/shaders/vertex/glsl/screenquad.vert
2025-11-28 23:13:44 +05:30

16 lines
306 B
GLSL

uniform mat4 g_modelViewMatrix;
uniform mat4 g_projMatrix;
attribute vec3 position_attr;
attribute vec4 color_attr;
attribute vec2 texcoord0_attr;
varying vec2 texcoord0;
varying vec4 color;
void main()
{
gl_Position = vec4(position_attr, 1.0);
texcoord0 = texcoord0_attr;
color = color_attr;
}