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PhysX4.1/physx/samples/sampleframework/platform/include/windows/WindowsSampleUserInput.h
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//
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// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
#ifndef WINDOWS_SAMPLE_USER_INPUT_H
#define WINDOWS_SAMPLE_USER_INPUT_H
#include <SampleUserInput.h>
#include <windows/WindowsSampleUserInputIds.h>
#include <WTypes.h>
#include <XInput.h>
namespace SampleFramework
{
class WindowsSampleUserInput: public SampleUserInput
{
public:
enum KeyEventFlag
{
KEY_EVENT_NONE = 0,
KEY_EVENT_UP,
KEY_EVENT_DOWN,
};
enum MouseButtons
{
LEFT_MOUSE_BUTTON,
RIGHT_MOUSE_BUTTON,
CENTER_MOUSE_BUTTON,
};
struct KeyEvent
{
WPARAM m_Param;
USHORT m_ScanCode;
KeyEventFlag m_Flags;
};
struct InputState
{
InputState()
{
};
InputState(bool val)
{
m_State = val;
};
InputState(float val)
{
m_Value = val;
};
union
{
bool m_State;
float m_Value;
};
};
WindowsSampleUserInput();
~WindowsSampleUserInput();
bool keyCodeToASCII( WindowsSampleUserInputIds code, char& c )
{
if( code >= KEY_A && code <= KEY_Z )
{
c = (char)code + 'A' - 1;
}
else if( code >= KEY_0 && code <= KEY_9 )
{
c = (char)code + '0' - 1;
}
else if( code == KEY_SPACE )
{
c = ' ';
}
else
{
return false;
}
return true;
}
void doOnMouseMove(physx::PxU32 x, physx::PxU32 y, physx::PxReal dx, physx::PxReal dy, WindowsSampleUserInputIds button);
void doOnMouseButton(physx::PxU32 x, physx::PxU32 y, MouseButtons button, bool down);
void onKeyDownEx(WPARAM wParam);
void onKeyDown(WPARAM wParam, LPARAM lParam);
void onKeyUp(WPARAM wParam, LPARAM lParam);
void onKeyEvent(const KeyEvent& keyEvent);
void onGamepadButton(physx::PxU32 buttonIndex, bool buttonDown);
void onGamepadAnalogButton(physx::PxU32 buttonIndex,const BYTE oldValue,const BYTE newValue);
void onGamepadAxis(physx::PxU32 axis, physx::PxReal val);
virtual void updateInput();
virtual void processGamepads();
virtual void shutdown();
virtual bool keyboardSupported() const { return true; }
virtual bool gamepadSupported() const;
virtual bool mouseSupported() const { return true; }
virtual InputType getInputType(const UserInput&) const;
virtual bool getDigitalInputEventState(physx::PxU16 inputEventId ) const;
virtual float getAnalogInputEventState(physx::PxU16 inputEventId ) const;
protected:
WindowsSampleUserInputIds getKeyCode(WPARAM wParam) const;
SampleUserInput::KeyCode getSampleUserInputKeyCode(WPARAM wParam) const;
const UserInput* getUserInputFromId(WindowsSampleUserInputIds id) const;
bool hasXInput() const { return mpXInputGetState && mpXInputGetCapabilities; }
std::map<physx::PxU16, physx::PxU16> mScanCodesMap;
std::map<physx::PxU16,float> mAnalogStates;
std::map<physx::PxU16,bool> mDigitalStates;
bool mGamePadConnected;
physx::PxU32 mConnectedPad;
typedef DWORD (WINAPI *LPXINPUTGETSTATE)(DWORD, XINPUT_STATE*);
typedef DWORD (WINAPI *LPXINPUTGETCAPABILITIES)(DWORD,DWORD,XINPUT_CAPABILITIES*);
HMODULE mXInputLibrary;
LPXINPUTGETSTATE mpXInputGetState;
LPXINPUTGETCAPABILITIES mpXInputGetCapabilities;
};
}
#endif