179 lines
3.5 KiB
C++
179 lines
3.5 KiB
C++
//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
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#ifndef WINDOWS_SAMPLE_USER_INPUT_IDS_H
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#define WINDOWS_SAMPLE_USER_INPUT_IDS_H
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namespace SampleFramework
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{
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enum WindowsSampleUserInputIds
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{
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WKEY_UNKNOWN = 0,
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WKEY_DEFINITION_START,
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WKEY_A,
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WKEY_B,
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WKEY_C,
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WKEY_D,
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WKEY_E,
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WKEY_F,
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WKEY_G,
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WKEY_H,
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WKEY_I,
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WKEY_J,
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WKEY_K,
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WKEY_L,
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WKEY_M,
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WKEY_N,
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WKEY_O,
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WKEY_P,
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WKEY_Q,
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WKEY_R,
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WKEY_S,
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WKEY_T,
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WKEY_U,
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WKEY_V,
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WKEY_W,
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WKEY_X,
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WKEY_Y,
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WKEY_Z,
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WKEY_0,
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WKEY_1,
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WKEY_2,
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WKEY_3,
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WKEY_4,
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WKEY_5,
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WKEY_6,
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WKEY_7,
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WKEY_8,
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WKEY_9,
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WKEY_SPACE,
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WKEY_RETURN,
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WKEY_SHIFT,
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WKEY_CONTROL,
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WKEY_ESCAPE,
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WKEY_COMMA,
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WKEY_NUMPAD0,
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WKEY_NUMPAD1,
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WKEY_NUMPAD2,
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WKEY_NUMPAD3,
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WKEY_NUMPAD4,
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WKEY_NUMPAD5,
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WKEY_NUMPAD6,
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WKEY_NUMPAD7,
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WKEY_NUMPAD8,
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WKEY_NUMPAD9,
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WKEY_MULTIPLY,
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WKEY_ADD,
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WKEY_SEPARATOR,
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WKEY_SUBTRACT,
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WKEY_DECIMAL,
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WKEY_DIVIDE,
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WKEY_F1,
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WKEY_F2,
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WKEY_F3,
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WKEY_F4,
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WKEY_F5,
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WKEY_F6,
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WKEY_F7,
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WKEY_F8,
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WKEY_F9,
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WKEY_F10,
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WKEY_F11,
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WKEY_F12,
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WKEY_TAB,
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WKEY_BACKSPACE,
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WKEY_PRIOR,
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WKEY_NEXT,
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WKEY_UP,
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WKEY_DOWN,
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WKEY_LEFT,
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WKEY_RIGHT,
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SCAN_CODE_UP ,
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SCAN_CODE_DOWN ,
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SCAN_CODE_LEFT,
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SCAN_CODE_RIGHT,
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SCAN_CODE_FORWARD,
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SCAN_CODE_BACKWARD,
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SCAN_CODE_LEFT_SHIFT,
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SCAN_CODE_SPACE,
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SCAN_CODE_L,
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SCAN_CODE_9,
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SCAN_CODE_0,
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WKEY_DEFINITION_END,
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MOUSE_DEFINITION_START,
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MOUSE_BUTTON_LEFT,
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MOUSE_BUTTON_RIGHT,
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MOUSE_BUTTON_CENTER,
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MOUSE_MOVE,
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MOUSE_DEFINITION_END,
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GAMEPAD_DEFINITION_START,
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GAMEPAD_DIGI_UP,
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GAMEPAD_DIGI_DOWN,
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GAMEPAD_DIGI_LEFT,
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GAMEPAD_DIGI_RIGHT,
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GAMEPAD_START,
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GAMEPAD_SELECT,
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GAMEPAD_LEFT_STICK,
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GAMEPAD_RIGHT_STICK,
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GAMEPAD_NORTH,
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GAMEPAD_SOUTH,
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GAMEPAD_WEST,
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GAMEPAD_EAST,
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GAMEPAD_LEFT_SHOULDER_TOP,
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GAMEPAD_RIGHT_SHOULDER_TOP,
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GAMEPAD_LEFT_SHOULDER_BOT,
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GAMEPAD_RIGHT_SHOULDER_BOT,
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GAMEPAD_RIGHT_STICK_X,
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GAMEPAD_RIGHT_STICK_Y,
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GAMEPAD_LEFT_STICK_X ,
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GAMEPAD_LEFT_STICK_Y ,
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GAMEPAD_DEFINITION_END,
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NUM_KEY_CODES,
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};
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}
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#endif
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