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PhysX4.1/physx/samples/sampleframework/platform/include/windows/WindowsSampleUserInputIds.h
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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
#ifndef WINDOWS_SAMPLE_USER_INPUT_IDS_H
#define WINDOWS_SAMPLE_USER_INPUT_IDS_H
namespace SampleFramework
{
enum WindowsSampleUserInputIds
{
WKEY_UNKNOWN = 0,
WKEY_DEFINITION_START,
WKEY_A,
WKEY_B,
WKEY_C,
WKEY_D,
WKEY_E,
WKEY_F,
WKEY_G,
WKEY_H,
WKEY_I,
WKEY_J,
WKEY_K,
WKEY_L,
WKEY_M,
WKEY_N,
WKEY_O,
WKEY_P,
WKEY_Q,
WKEY_R,
WKEY_S,
WKEY_T,
WKEY_U,
WKEY_V,
WKEY_W,
WKEY_X,
WKEY_Y,
WKEY_Z,
WKEY_0,
WKEY_1,
WKEY_2,
WKEY_3,
WKEY_4,
WKEY_5,
WKEY_6,
WKEY_7,
WKEY_8,
WKEY_9,
WKEY_SPACE,
WKEY_RETURN,
WKEY_SHIFT,
WKEY_CONTROL,
WKEY_ESCAPE,
WKEY_COMMA,
WKEY_NUMPAD0,
WKEY_NUMPAD1,
WKEY_NUMPAD2,
WKEY_NUMPAD3,
WKEY_NUMPAD4,
WKEY_NUMPAD5,
WKEY_NUMPAD6,
WKEY_NUMPAD7,
WKEY_NUMPAD8,
WKEY_NUMPAD9,
WKEY_MULTIPLY,
WKEY_ADD,
WKEY_SEPARATOR,
WKEY_SUBTRACT,
WKEY_DECIMAL,
WKEY_DIVIDE,
WKEY_F1,
WKEY_F2,
WKEY_F3,
WKEY_F4,
WKEY_F5,
WKEY_F6,
WKEY_F7,
WKEY_F8,
WKEY_F9,
WKEY_F10,
WKEY_F11,
WKEY_F12,
WKEY_TAB,
WKEY_BACKSPACE,
WKEY_PRIOR,
WKEY_NEXT,
WKEY_UP,
WKEY_DOWN,
WKEY_LEFT,
WKEY_RIGHT,
SCAN_CODE_UP ,
SCAN_CODE_DOWN ,
SCAN_CODE_LEFT,
SCAN_CODE_RIGHT,
SCAN_CODE_FORWARD,
SCAN_CODE_BACKWARD,
SCAN_CODE_LEFT_SHIFT,
SCAN_CODE_SPACE,
SCAN_CODE_L,
SCAN_CODE_9,
SCAN_CODE_0,
WKEY_DEFINITION_END,
MOUSE_DEFINITION_START,
MOUSE_BUTTON_LEFT,
MOUSE_BUTTON_RIGHT,
MOUSE_BUTTON_CENTER,
MOUSE_MOVE,
MOUSE_DEFINITION_END,
GAMEPAD_DEFINITION_START,
GAMEPAD_DIGI_UP,
GAMEPAD_DIGI_DOWN,
GAMEPAD_DIGI_LEFT,
GAMEPAD_DIGI_RIGHT,
GAMEPAD_START,
GAMEPAD_SELECT,
GAMEPAD_LEFT_STICK,
GAMEPAD_RIGHT_STICK,
GAMEPAD_NORTH,
GAMEPAD_SOUTH,
GAMEPAD_WEST,
GAMEPAD_EAST,
GAMEPAD_LEFT_SHOULDER_TOP,
GAMEPAD_RIGHT_SHOULDER_TOP,
GAMEPAD_LEFT_SHOULDER_BOT,
GAMEPAD_RIGHT_SHOULDER_BOT,
GAMEPAD_RIGHT_STICK_X,
GAMEPAD_RIGHT_STICK_Y,
GAMEPAD_LEFT_STICK_X ,
GAMEPAD_LEFT_STICK_Y ,
GAMEPAD_DEFINITION_END,
NUM_KEY_CODES,
};
}
#endif