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/*
* Original work: Copyright (c) 2014, Oculus VR, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* RakNet License.txt file in the licenses directory of this source tree. An additional grant
* of patent rights can be found in the RakNet Patents.txt file in the same directory.
*
*
* Modified work: Copyright (c) 2016-2017, SLikeSoft UG (haftungsbeschränkt)
*
* This source code was modified by SLikeSoft. Modifications are licensed under the MIT-style
* license found in the license.txt file in the root directory of this source tree.
*/
#include <cstdio>
#include <cstring>
#include <stdlib.h>
#include "slikenet/GetTime.h"
#include "slikenet/Rand.h"
#include "slikenet/peerinterface.h"
#include "slikenet/MessageIdentifiers.h"
#include "slikenet/ReadyEvent.h"
#include <assert.h>
#include <limits> // used for std::numeric_limits
#include "slikenet/Kbhit.h"
#include "slikenet/sleep.h"
#include "slikenet/SocketLayer.h"
#include "slikenet/FullyConnectedMesh2.h"
#include "slikenet/ConnectionGraph2.h"
#include "slikenet/linux_adapter.h"
#include "slikenet/osx_adapter.h"
void PrintConnections();
using namespace SLNet;
RakPeerInterface *rakPeer;
ReadyEvent readyEventPlugin;
// These two plugins are just to automatically create a fully connected mesh so I don't have to call connect more than once
FullyConnectedMesh2 fcm2;
ConnectionGraph2 cg2;
int main(void)
{
rakPeer=RakPeerInterface::GetInstance();
printf("This project tests and demonstrates the ready event plugin.\n");
printf("It is used in a peer to peer environment to have a group of\nsystems signal an event.\n");
printf("It is useful for changing turns in a turn based game,\nor for lobby systems where everyone has to set ready before the game starts\n");
printf("Difficulty: Beginner\n\n");
rakPeer->AttachPlugin(&readyEventPlugin);
rakPeer->AttachPlugin(&fcm2);
rakPeer->AttachPlugin(&cg2);
rakPeer->SetMaximumIncomingConnections(8);
fcm2.SetAutoparticipateConnections(true);
fcm2.SetConnectOnNewRemoteConnection(true, "");
cg2.SetAutoProcessNewConnections(true);
// Initialize the peers
SocketDescriptor sd(60000,0);
while (IRNS2_Berkley::IsPortInUse(sd.port,sd.hostAddress,sd.socketFamily,SOCK_DGRAM)==true)
sd.port++;
StartupResult sr = rakPeer->Startup(8, &sd, 1);
RakAssert(sr==RAKNET_STARTED);
printf("Started on port %i\n", sd.port);
// Give the threads time to properly start
RakSleep(200);
printf("Peers initialized.\n");
printf("'C' to connect\n");
printf("'D' to disconnect\n");
printf("'S' to signal\n");
printf("'U' to unsignal\n");
printf("'F' to force all systems to be completed (cannot be unset)\n");
printf("'Q' to quit\n");
printf("' ' to print wait status\n");
char str[128];
int ch=0;
for(;;)
{
if (_kbhit())
ch=_getch();
if (ch=='s' || ch=='S')
{
ch=0;
if (readyEventPlugin.SetEvent(0,true))
printf("This system is signaled\n");
else
printf("This system is signaled FAILED\n");
}
if (ch=='u' || ch=='U')
{
ch=0;
if (readyEventPlugin.SetEvent(0,false))
printf("This system is unsignaled\n");
else
printf("This system is unsignaled FAILED\n");
}
if (ch=='c' || ch=='C')
{
ch=0;
printf("Which IP? (Press enter for 127.0.0.1)");
gets_s(str);
if (str[0]==0)
strcpy_s(str, "127.0.0.1");
char port[64];
printf("Which port? (Press enter for 60000)");
gets_s(port);
if (port[0]==0)
strcpy_s(port, "60000");
const int intRemotePort = atoi(port);
if ((intRemotePort < 0) || (intRemotePort > std::numeric_limits<unsigned short>::max())) {
printf("Specified remote port %d is outside valid bounds [0, %u]", intRemotePort, std::numeric_limits<unsigned short>::max());
return 2;
}
SLNET_VERIFY(rakPeer->Connect(str, static_cast<unsigned short>(intRemotePort), 0, 0, 0) == CONNECTION_ATTEMPT_STARTED);
printf("Connecting.\n");
}
if (ch=='d' || ch=='D')
{
ch=0;
rakPeer->Shutdown(100,0);
sr = rakPeer->Startup(8, &sd, 1);
RakAssert(sr==RAKNET_STARTED);
printf("Restarting RakPeerInterface.\n");
}
if (ch=='f' || ch=='F')
{
ch=0;
readyEventPlugin.ForceCompletion(0);
printf("Called ForceCompletion()\nIsEventCompleted() will be fixed at true for all systems.\n");
}
if (ch==' ')
{
ch=0;
printf("\n");
PrintConnections();
if (readyEventPlugin.IsEventSet(0))
printf("Signaled=True, ");
else
printf("Signaled=False, ");
if (readyEventPlugin.IsEventCompleted(0))
printf("Completed=True\n");
else if (readyEventPlugin.IsEventCompletionProcessing(0))
printf("Completed=InProgress\n");
else
printf("Completed=False\n");
DataStructures::List<SystemAddress> addresses;
DataStructures::List<RakNetGUID> guids;
rakPeer->GetSystemList(addresses, guids);
for (unsigned short i=0; i < guids.Size(); i++)
{
ReadyEventSystemStatus ress = readyEventPlugin.GetReadyStatus(0, guids[i]);
printf(" Remote system %i, status = ", i);
switch (ress)
{
case RES_NOT_WAITING:
printf("RES_NOT_WAITING\n");
break;
case RES_WAITING:
printf("RES_WAITING\n");
break;
case RES_READY:
printf("RES_READY\n");
break;
case RES_ALL_READY:
printf("RES_ALL_READY\n");
break;
case RES_UNKNOWN_EVENT:
printf("RES_UNKNOWN_EVENT\n");
break;
}
}
}
if (ch=='Q' || ch=='q')
{
break;
}
Packet *p = rakPeer->Receive();
if (p)
{
switch (p->data[0])
{
case ID_NEW_INCOMING_CONNECTION:
printf("ID_NEW_INCOMING_CONNECTION\n");
readyEventPlugin.AddToWaitList(0, p->guid);
break;
case ID_CONNECTION_REQUEST_ACCEPTED:
printf("ID_CONNECTION_REQUEST_ACCEPTED\n");
readyEventPlugin.AddToWaitList(0, p->guid);
break;
case ID_READY_EVENT_ALL_SET:
printf("Got ID_READY_EVENT_ALL_SET from %s\n", p->guid.ToString());
break;
case ID_READY_EVENT_SET:
printf("Got ID_READY_EVENT_SET from %s\n", p->guid.ToString());
break;
case ID_READY_EVENT_UNSET:
printf("Got ID_READY_EVENT_UNSET from %s\n", p->guid.ToString());
break;
case ID_DISCONNECTION_NOTIFICATION:
// Connection lost normally
printf("ID_DISCONNECTION_NOTIFICATION\n");
break;
case ID_ALREADY_CONNECTED:
// Connection lost normally
printf("ID_ALREADY_CONNECTED with guid %" PRINTF_64_BIT_MODIFIER "u\n", p->guid.g);
break;
case ID_INCOMPATIBLE_PROTOCOL_VERSION:
printf("ID_INCOMPATIBLE_PROTOCOL_VERSION\n");
break;
case ID_REMOTE_DISCONNECTION_NOTIFICATION: // Server telling the clients of another client disconnecting gracefully. You can manually broadcast this in a peer to peer enviroment if you want.
printf("ID_REMOTE_DISCONNECTION_NOTIFICATION\n");
break;
case ID_REMOTE_CONNECTION_LOST: // Server telling the clients of another client disconnecting forcefully. You can manually broadcast this in a peer to peer enviroment if you want.
printf("ID_REMOTE_CONNECTION_LOST\n");
break;
case ID_REMOTE_NEW_INCOMING_CONNECTION: // Server telling the clients of another client connecting. You can manually broadcast this in a peer to peer enviroment if you want.
printf("ID_REMOTE_NEW_INCOMING_CONNECTION\n");
break;
case ID_CONNECTION_BANNED: // Banned from this server
printf("We are banned from this server.\n");
break;
case ID_CONNECTION_ATTEMPT_FAILED:
printf("Connection attempt failed\n");
break;
case ID_NO_FREE_INCOMING_CONNECTIONS:
// Sorry, the server is full. I don't do anything here but
// A real app should tell the user
printf("ID_NO_FREE_INCOMING_CONNECTIONS\n");
break;
case ID_INVALID_PASSWORD:
printf("ID_INVALID_PASSWORD\n");
break;
case ID_CONNECTION_LOST:
// Couldn't deliver a reliable packet - i.e. the other system was abnormally
// terminated
printf("ID_CONNECTION_LOST\n");
break;
case ID_CONNECTED_PING:
case ID_UNCONNECTED_PING:
printf("Ping from %s\n", p->systemAddress.ToString(true));
break;
}
rakPeer->DeallocatePacket(p);
}
// Keep raknet threads responsive
RakSleep(30);
}
RakPeerInterface::DestroyInstance(rakPeer);
return 1;
}
void PrintConnections()
{
int i,j;
SystemAddress systemAddress;
printf("--------------------------------\n");
SystemAddress remoteSystems[8];
unsigned short numberOfSystems;
rakPeer->GetConnectionList(remoteSystems, &numberOfSystems);
for (i=0; i < numberOfSystems; i++)
{
printf("%i (Conn): ", 60000+i);
for (j=0; j < numberOfSystems; j++)
{
systemAddress=rakPeer->GetSystemAddressFromIndex(j);
if (systemAddress!=UNASSIGNED_SYSTEM_ADDRESS)
printf("%i ", systemAddress.GetPort());
}
printf("\n");
}
printf("\n");
printf("--------------------------------\n");
}