Files
SLikeNet/Source/include/slikenet/DS_BytePool.h
2025-11-24 14:19:51 +05:30

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1.7 KiB
C++

/*
* Copyright (c) 2014, Oculus VR, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* RakNet License.txt file in the licenses directory of this source tree. An additional grant
* of patent rights can be found in the RakNet Patents.txt file in the same directory.
*
*
* Modified work: Copyright (c) 2017, SLikeSoft UG (haftungsbeschränkt)
*
* This source code was modified by SLikeSoft. Modifications are licensed under the MIT-style
* license found in the license.txt file in the root directory of this source tree.
*/
/// \file DS_BytePool.h
///
#ifndef __BYTE_POOL_H
#define __BYTE_POOL_H
#include "memoryoverride.h"
#include "DS_MemoryPool.h"
#include "Export.h"
#include "SimpleMutex.h"
#include "assert.h"
// #define _DISABLE_BYTE_POOL
// #define _THREADSAFE_BYTE_POOL
namespace DataStructures
{
// Allocate some number of bytes from pools. Uses the heap if necessary.
class RAK_DLL_EXPORT BytePool
{
public:
BytePool();
~BytePool();
// Should be at least 8 times bigger than 8192
void SetPageSize(int size);
unsigned char* Allocate(int bytesWanted, const char *file, unsigned int line);
void Release(unsigned char *data, const char *file, unsigned int line);
void Clear(const char *file, unsigned int line);
protected:
MemoryPool<unsigned char[128]> pool128;
MemoryPool<unsigned char[512]> pool512;
MemoryPool<unsigned char[2048]> pool2048;
MemoryPool<unsigned char[8192]> pool8192;
#ifdef _THREADSAFE_BYTE_POOL
SimpleMutex mutex128;
SimpleMutex mutex512;
SimpleMutex mutex2048;
SimpleMutex mutex8192;
#endif
};
}
#endif