Files
SLikeNet/Source/include/slikenet/FileListNodeContext.h
2025-11-24 14:19:51 +05:30

63 lines
1.8 KiB
C

/*
* Original work: Copyright (c) 2014, Oculus VR, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* RakNet License.txt file in the licenses directory of this source tree. An additional grant
* of patent rights can be found in the RakNet Patents.txt file in the same directory.
*
*
* Modified work: Copyright (c) 2017, SLikeSoft UG (haftungsbeschränkt)
*
* This source code was modified by SLikeSoft. Modifications are licensed under the MIT-style
* license found in the license.txt file in the root directory of this source tree.
*/
/// \file FileListNodeContext.h
///
#ifndef __FILE_LIST_NODE_CONTEXT_H
#define __FILE_LIST_NODE_CONTEXT_H
#include "BitStream.h"
struct FileListNodeContext
{
FileListNodeContext() {dataPtr=0; dataLength=0;}
FileListNodeContext(unsigned char o, uint32_t f1, uint32_t f2, uint32_t f3) : op(o), flnc_extraData1(f1), flnc_extraData2(f2), flnc_extraData3(f3) {dataPtr=0; dataLength=0;}
~FileListNodeContext() {}
unsigned char op;
uint32_t flnc_extraData1;
uint32_t flnc_extraData2;
uint32_t flnc_extraData3;
void *dataPtr;
unsigned int dataLength;
};
inline SLNet::BitStream& operator<<(SLNet::BitStream& out, FileListNodeContext& in)
{
out.Write(in.op);
out.Write(in.flnc_extraData1);
out.Write(in.flnc_extraData2);
out.Write(in.flnc_extraData3);
return out;
}
inline SLNet::BitStream& operator>>(SLNet::BitStream& in, FileListNodeContext& out)
{
in.Read(out.op);
bool success = in.Read(out.flnc_extraData1);
(void) success;
assert(success);
success = in.Read(out.flnc_extraData2);
(void) success;
assert(success);
success = in.Read(out.flnc_extraData3);
(void) success;
assert(success);
return in;
}
#endif