Files
SLikeNet/Source/include/slikenet/PacketConsoleLogger.h
2025-11-24 14:19:51 +05:30

51 lines
1.6 KiB
C++

/*
* Original work: Copyright (c) 2014, Oculus VR, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* RakNet License.txt file in the licenses directory of this source tree. An additional grant
* of patent rights can be found in the RakNet Patents.txt file in the same directory.
*
*
* Modified work: Copyright (c) 2017, SLikeSoft UG (haftungsbeschränkt)
*
* This source code was modified by SLikeSoft. Modifications are licensed under the MIT-style
* license found in the license.txt file in the root directory of this source tree.
*/
/// \file
/// \brief This will write all incoming and outgoing network messages to the log command parser, which can be accessed through Telnet
///
#include "NativeFeatureIncludes.h"
#if _RAKNET_SUPPORT_LogCommandParser==1 && _RAKNET_SUPPORT_PacketLogger==1
#ifndef __PACKET_CONSOLE_LOGGER_H_
#define __PACKET_CONSOLE_LOGGER_H_
#include "PacketLogger.h"
namespace SLNet
{
/// Forward declarations
class LogCommandParser;
/// \ingroup PACKETLOGGER_GROUP
/// \brief Packetlogger that logs to a remote command console
class RAK_DLL_EXPORT PacketConsoleLogger : public PacketLogger
{
public:
PacketConsoleLogger();
// Writes to the command parser used for logging, which is accessed through a secondary communication layer (such as Telnet or RakNet) - See ConsoleServer.h
virtual void SetLogCommandParser(LogCommandParser *lcp);
virtual void WriteLog(const char *str);
protected:
LogCommandParser *logCommandParser;
};
} // namespace SLNet
#endif
#endif // _RAKNET_SUPPORT_*