This commit is contained in:
Isuru Samarathunga
2025-11-11 09:24:14 +05:30
parent 67cb23d589
commit 9d6f525b81
33 changed files with 654 additions and 285 deletions

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@ -17,6 +17,7 @@
#pragma once
#include <Base.hpp>
#include <Vendor/imgui/imgui_internal.h>
namespace ia::iae
{

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@ -20,11 +20,36 @@
namespace ia::iae
{
class View_Main : public IView
class TabContainer
{
public:
TabContainer();
VOID Initialize();
VOID Terminate();
VOID Render();
VOID Draw(IN ImVec2 position, IN ImVec2 size);
VOID Update();
VOID ProcessEvent(IN SDL_Event *event);
template<typename ViewType> INLINE VOID AddTab(IN CONST String &name);
IView *GetTab(IN CONST String &name);
VOID RemoveTab(IN CONST String &name);
VOID ChangeActiveTab(IN PCCHAR name);
private:
CONST String m_tabBarID;
CONST String m_containerID;
PCCHAR m_activeTabName{};
PCCHAR m_pendingActiveTabName{};
Map<String, IView *> m_tabViews;
private:
VOID AddTab(IN CONST String &name, IN IView *view);
};
template<typename ViewType> VOID TabContainer::AddTab(IN CONST String &name)
{
AddTab(name, new ViewType());
}
} // namespace ia::iae

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@ -22,11 +22,42 @@ namespace ia::iae
{
class UI
{
public:
public:
STATIC VOID PadX(IN FLOAT32 v = 5.0f);
STATIC VOID PadY(IN FLOAT32 v = 5.0f);
STATIC VOID AlignCursorLeft(IN CONST ImRect &rect);
STATIC VOID AlignCursorRight(IN CONST ImRect &rect, IN FLOAT32 width);
STATIC VOID AlignCursorTop(IN CONST ImRect &rect);
STATIC VOID AlignCursorBottom(IN CONST ImRect &rect, IN FLOAT32 height);
STATIC VOID AlignCursorHCenter(IN CONST ImRect &rect, IN FLOAT32 width);
STATIC VOID AlignCursorVCenter(IN CONST ImRect &rect, IN FLOAT32 height);
public:
STATIC VOID FocusAssetView();
STATIC class View_Asset *GetAssetView();
STATIC class IView *GetFocusedView()
{
return s_focusedView;
}
private:
STATIC class IView *s_focusedView;
private:
STATIC VOID Initialize();
STATIC VOID Terminate();
STATIC VOID Update();
STATIC VOID Draw();
STATIC VOID Update();
STATIC VOID ProcessEvent(IN SDL_Event *event);
friend class Editor;
private:
STATIC VOID DrawMenuBar();
};
}
} // namespace ia::iae

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@ -22,9 +22,20 @@ namespace ia::iae
{
class View_Asset : public IView
{
public:
VOID Open(IN Path path);
VOID Close();
public:
VOID Initialize();
VOID Terminate();
VOID Render();
VOID Update();
protected:
VOID OnEvent(IN SDL_Event *event);
private:
Path m_assetPath{};
};
}
} // namespace ia::iae

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@ -37,6 +37,10 @@ namespace ia::iae
VOID Initialize();
VOID Terminate();
VOID Render();
VOID Update();
protected:
VOID OnEvent(IN SDL_Event *event);
private:
VOID ChangeCurrentOpenDirectory(IN CONST std::filesystem::path &path);

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@ -26,5 +26,9 @@ namespace ia::iae
VOID Initialize();
VOID Terminate();
VOID Render();
VOID Update();
protected:
VOID OnEvent(IN SDL_Event *event);
};
}

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@ -16,29 +16,25 @@
#pragma once
#include <UI/Base.hpp>
#include <UI/UI.hpp>
namespace ia::iae
{
class IView
{
protected:
PURE_VIRTUAL(VOID OnEvent(IN SDL_Event *event));
public:
PURE_VIRTUAL(VOID Initialize());
PURE_VIRTUAL(VOID Terminate());
PURE_VIRTUAL(VOID Render());
PURE_VIRTUAL(VOID Update());
public:
VOID SetIcon(IN PCCHAR icon)
{
m_icon = icon;
m_iconAndName = BuildString(m_icon, " ", m_name);
}
VOID SetName(IN CONST String &name)
{
m_name = name;
m_iconAndName = m_icon ? BuildString(m_icon, " ", m_name) : m_name;
}
VOID SetIcon(IN PCCHAR icon);
VOID SetName(IN CONST String &name);
VIRTUAL VOID ProcessEvent(IN SDL_Event *event);
public:
CONST String &Name() CONST
@ -66,14 +62,21 @@ namespace ia::iae
String m_name{};
PCCHAR m_icon{};
String m_iconAndName{};
public:
VIRTUAL ~IView()
{
}
};
VOID IView::PreRender()
{
m_extent = ImGui::GetWindowSize();
ImGui::BeginChild("##");
}
VOID IView::PostRender()
{
ImGui::EndChild();
}
} // namespace ia::iae

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@ -26,5 +26,9 @@ namespace ia::iae
VOID Initialize();
VOID Terminate();
VOID Render();
VOID Update();
protected:
VOID OnEvent(IN SDL_Event *event);
};
}

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@ -26,5 +26,9 @@ namespace ia::iae
VOID Initialize();
VOID Terminate();
VOID Render();
VOID Update();
protected:
VOID OnEvent(IN SDL_Event *event);
};
}

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@ -26,5 +26,9 @@ namespace ia::iae
VOID Initialize();
VOID Terminate();
VOID Render();
VOID Update();
protected:
VOID OnEvent(IN SDL_Event *event);
};
}

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@ -26,5 +26,18 @@ namespace ia::iae
VOID Initialize();
VOID Terminate();
VOID Render();
VOID Update();
protected:
VOID OnEvent(IN SDL_Event *event);
public:
VOID ProcessEvent(IN SDL_Event *event)
{
OnEvent(event);
}
private:
class RDC_Texture* m_gamePreviewTexture;
};
}
} // namespace ia::iae