Embedded Resources
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@ -16,3 +16,117 @@
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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import os
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import sys
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import glob
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from AddHeaderFile import add_header_file
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from AddSourceFile import add_source_file
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class Resource:
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def __init__(self) -> None:
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self.name = ""
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self.path = ""
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self.data = b''
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self.Type = "" # Binary, Text, Shader
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def load_resources() -> list[Resource]:
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result = []
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imagePaths = glob.glob("Resources/Images/*.*", recursive=True)
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for t in imagePaths:
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r = Resource()
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r.path = t.replace('\\', '/')
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r.path = r.path[r.path.find('/') + 1:]
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r.name = r.path.split('/')[-1].upper().replace('.', '_')
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r.Type = "Binary"
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with open(t, 'rb') as f:
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r.data = f.read()
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result.append(r)
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fontPaths = glob.glob("Resources/Fonts/*.ttf", recursive=True)
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for t in fontPaths:
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r = Resource()
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r.path = t.replace('\\', '/')
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r.path = r.path[r.path.find('/') + 1:]
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r.name = r.path.split('/')[-1].upper().replace('.', '_')
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r.Type = "Binary"
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with open(t, 'rb') as f:
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r.data = f.read()
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result.append(r)
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shaderPaths = glob.glob("Resources/Shaders/*.*", recursive=True)
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for t in shaderPaths:
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r = Resource()
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r.path = t.replace('\\', '/')
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r.path = r.path[r.path.find('/') + 1:]
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r.name = r.path.split('/')[-1].upper().replace('.', '_')
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r.Type = "Binary"
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os.system(f"glslc {t} -o {t}.spv")
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with open(f"{t}.spv", 'rb') as f:
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r.data = f.read()
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os.remove(f"{t}.spv")
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result.append(r)
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return result
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def main():
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resoruces = load_resources()
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add_header_file("EmbeddedResources.hpp", "Src/IAEngine/imp/hpp", """ class EmbeddedResources
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{
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public:
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STATIC VOID Initialize();
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STATIC VOID Terminate();
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STATIC CONST Vector<UINT8>& GetResource(IN CONST String& name);
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private:
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STATIC Map<String, Vector<UINT8>> s_resources;
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};""")
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resourceData = []
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resourceInit = []
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for r in resoruces:
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d = "\t\t"
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for b in r.data:
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d += f"{hex(b)},"
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resourceData.append(f"\tCONST Vector<UINT8> DATA_{r.name} = {{")
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resourceData.append(d)
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resourceData.append("\t};\n")
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resourceInit.append(f"\t\ts_resources[\"{r.path}\"] = DATA_{r.name};")
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add_source_file("EmbeddedResources.cpp", "Src/IAEngine/imp/cpp", f"""#include <EmbeddedResources.hpp>
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namespace ia::iae
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{{
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{'\n'.join(resourceData)}
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}}
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namespace ia::iae
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{{
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Map<String, Vector<UINT8>> EmbeddedResources::s_resources;
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VOID EmbeddedResources::Initialize()
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{{
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{'\n'.join(resourceInit)}
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}}
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VOID EmbeddedResources::Terminate()
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{{
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for(auto& t: s_resources)
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t->Value.reset();
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}}
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CONST Vector<UINT8>& EmbeddedResources::GetResource(IN CONST String& name)
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{{
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return s_resources[name];
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}}
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}}
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""")
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if __name__ == "__main__":
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main()
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