Embedded Resources

This commit is contained in:
Isuru Samarathunga
2025-11-01 11:13:04 +05:30
parent dd2d2e1ae8
commit ab484b4016
11 changed files with 248 additions and 18 deletions

2
.gitignore vendored
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@ -48,5 +48,7 @@
imgui.ini
.cache/
__pycache__/
out/
Build/

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@ -9,6 +9,8 @@ set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
project(IAEngine)
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
message(STATUS "Configuring IAEngine for Debug..")
#add_compile_options(-O0)

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@ -1,5 +1,7 @@
set(SRC_FILES
"imp/cpp/IAEngine.cpp"
"imp/cpp/EmbeddedResources.cpp"
)
add_library(IAEngine STATIC ${SRC_FILES})

File diff suppressed because one or more lines are too long

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@ -0,0 +1,34 @@
// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include <IAEngine/Base.hpp>
namespace ia::iae
{
class EmbeddedResources
{
public:
STATIC VOID Initialize();
STATIC VOID Terminate();
STATIC CONST Vector<UINT8>& GetResource(IN CONST String& name);
private:
STATIC Map<String, Vector<UINT8>> s_resources;
};
}

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@ -16,7 +16,22 @@
#pragma once
#include <IACore/Exception.hpp>
#include <IACore/Logger.hpp>
#include <IACore/Map.hpp>
#include <IACore/Memory.hpp>
#include <IACore/String.hpp>
#include <IACore/Vector.hpp>
#define IAE_LOG_TAG "IAE"
#define IAE_LOG_INFO(...) ia::Logger::Info(IAE_LOG_TAG, __VA_ARGS__)
#define IAE_LOG_WARN(...) ia::Logger::Warn(IAE_LOG_TAG, __VA_ARGS__)
#define IAE_LOG_ERROR(...) ia::Logger::Error(IAE_LOG_TAG, __VA_ARGS__)
#define IAE_LOG_SUCCESS(...) ia::Logger::Success(IAE_LOG_TAG, __VA_ARGS__)
namespace ia::iae
{
using Handle = INT64;
STATIC CONSTEXPR Handle INVALID_HANDLE = -1;
}

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@ -20,7 +20,7 @@ import os
import sys
def main(args: list[str]):
os.system("cmake -S. -B./Build/Windows -DCMAKE_BUILD_TYPE=Debug -DBUILD_SAMPLES=ON")
os.system("cmake -S. -B./Build/Windows -G Ninja -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_EXPORT_COMPILE_COMMANDS=ON -DCMAKE_BUILD_TYPE=Debug -DBUILD_SAMPLES=ON")
os.system("cmake --build ./Build/Windows")
main(sys.argv)

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@ -117,4 +117,5 @@ def main(args: list[str]):
add_source_file(args[3], headerPath, fileName, fileDirectory)
if __name__ == "__main__":
main(sys.argv)

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@ -18,7 +18,7 @@
import sys
FILE_TEMPLATE = """// IAEngine: 2D Game Engine by IA
FILE_CONTENT_PREFIX = """// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
@ -40,18 +40,17 @@ FILE_TEMPLATE = """// IAEngine: 2D Game Engine by IA
namespace ia::iae
{
}
"""
FILE_CONTENT_SUFFIX = "\n}"
def on_invalid_args():
print(f"\033[33mUsage: {sys.argv[0]} <ProjectName> <PRIVATE|PUBLIC> <FileName>\033[39m")
exit(1)
def add_header_file(fileName: str, fileDirectory: str):
def add_header_file(fileName: str, fileDirectory: str, content: str):
print(f"\033[32mAdding Header File '{fileName}' to '{fileDirectory}'..\033[39m")
with open(f"{fileDirectory}/{fileName}", 'w') as f:
f.write(FILE_TEMPLATE)
f.write(f"{FILE_CONTENT_PREFIX}{content}{FILE_CONTENT_SUFFIX}")
def main(args: list[str]):
if (len(args) < 4) or ((args[2] != "PUBLIC") and (args[2] != "PRIVATE")):
@ -62,6 +61,7 @@ def main(args: list[str]):
fileDirectory = f"Src/{args[1]}/inc/{args[1]}"
else:
fileDirectory = f"Src/{args[1]}/imp/hpp"
add_header_file(fileName, fileDirectory)
add_header_file(fileName, fileDirectory, "")
if __name__ == "__main__":
main(sys.argv)

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@ -34,26 +34,26 @@ FILE_TEMPLATE = """// IAEngine: 2D Game Engine by IA
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
namespace ia::iae
{
}
"""
def on_invalid_args():
print(f"\033[33mUsage: {sys.argv[0]} <ProjectName> <FileName>\033[39m")
exit(1)
def add_source_file(fileName: str, fileDirectory: str):
def add_source_file(fileName: str, fileDirectory: str, content: str):
print(f"\033[32mAdding Source File '{fileName}' to '{fileDirectory}'..\033[39m")
with open(f"{fileDirectory}/{fileName}", 'w') as f:
f.write(FILE_TEMPLATE)
f.write(f"{FILE_TEMPLATE}{content}")
def main(args: list[str]):
if len(args) < 3:
on_invalid_args()
fileName = f"{args[3]}.cpp"
fileDirectory = f"Src/{args[1]}/imp/cpp"
add_source_file(fileName, fileDirectory)
add_source_file(fileName, fileDirectory, """namespace ia::iae
{
}""")
if __name__ == "__main__":
main(sys.argv)

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@ -16,3 +16,117 @@
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
import os
import sys
import glob
from AddHeaderFile import add_header_file
from AddSourceFile import add_source_file
class Resource:
def __init__(self) -> None:
self.name = ""
self.path = ""
self.data = b''
self.Type = "" # Binary, Text, Shader
def load_resources() -> list[Resource]:
result = []
imagePaths = glob.glob("Resources/Images/*.*", recursive=True)
for t in imagePaths:
r = Resource()
r.path = t.replace('\\', '/')
r.path = r.path[r.path.find('/') + 1:]
r.name = r.path.split('/')[-1].upper().replace('.', '_')
r.Type = "Binary"
with open(t, 'rb') as f:
r.data = f.read()
result.append(r)
fontPaths = glob.glob("Resources/Fonts/*.ttf", recursive=True)
for t in fontPaths:
r = Resource()
r.path = t.replace('\\', '/')
r.path = r.path[r.path.find('/') + 1:]
r.name = r.path.split('/')[-1].upper().replace('.', '_')
r.Type = "Binary"
with open(t, 'rb') as f:
r.data = f.read()
result.append(r)
shaderPaths = glob.glob("Resources/Shaders/*.*", recursive=True)
for t in shaderPaths:
r = Resource()
r.path = t.replace('\\', '/')
r.path = r.path[r.path.find('/') + 1:]
r.name = r.path.split('/')[-1].upper().replace('.', '_')
r.Type = "Binary"
os.system(f"glslc {t} -o {t}.spv")
with open(f"{t}.spv", 'rb') as f:
r.data = f.read()
os.remove(f"{t}.spv")
result.append(r)
return result
def main():
resoruces = load_resources()
add_header_file("EmbeddedResources.hpp", "Src/IAEngine/imp/hpp", """ class EmbeddedResources
{
public:
STATIC VOID Initialize();
STATIC VOID Terminate();
STATIC CONST Vector<UINT8>& GetResource(IN CONST String& name);
private:
STATIC Map<String, Vector<UINT8>> s_resources;
};""")
resourceData = []
resourceInit = []
for r in resoruces:
d = "\t\t"
for b in r.data:
d += f"{hex(b)},"
resourceData.append(f"\tCONST Vector<UINT8> DATA_{r.name} = {{")
resourceData.append(d)
resourceData.append("\t};\n")
resourceInit.append(f"\t\ts_resources[\"{r.path}\"] = DATA_{r.name};")
add_source_file("EmbeddedResources.cpp", "Src/IAEngine/imp/cpp", f"""#include <EmbeddedResources.hpp>
namespace ia::iae
{{
{'\n'.join(resourceData)}
}}
namespace ia::iae
{{
Map<String, Vector<UINT8>> EmbeddedResources::s_resources;
VOID EmbeddedResources::Initialize()
{{
{'\n'.join(resourceInit)}
}}
VOID EmbeddedResources::Terminate()
{{
for(auto& t: s_resources)
t->Value.reset();
}}
CONST Vector<UINT8>& EmbeddedResources::GetResource(IN CONST String& name)
{{
return s_resources[name];
}}
}}
""")
if __name__ == "__main__":
main()