Scripts: Srcgen

This commit is contained in:
Isuru Samarathunga
2025-11-01 01:23:31 +05:30
parent 9d85e3d822
commit dd2d2e1ae8
21 changed files with 456 additions and 9 deletions

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@ -11,11 +11,11 @@ project(IAEngine)
if(CMAKE_BUILD_TYPE STREQUAL "Debug") if(CMAKE_BUILD_TYPE STREQUAL "Debug")
message(STATUS "Configuring IAEngine for Debug..") message(STATUS "Configuring IAEngine for Debug..")
add_compile_options(-O0) #add_compile_options(-O0)
add_compile_definitions("__IA_DEBUG=1") add_compile_definitions("__IA_DEBUG=1")
elseif(CMAKE_BUILD_TYPE STREQUAL "Release") elseif(CMAKE_BUILD_TYPE STREQUAL "Release")
message(STATUS "Configuring IAEngine for Release..") message(STATUS "Configuring IAEngine for Release..")
add_compile_options(-O3) #add_compile_options(-O3)
add_compile_definitions("__IA_DEBUG=0") add_compile_definitions("__IA_DEBUG=0")
else() else()
message(FATAL_ERROR "Unknown CMAKE_BUILD_TYPE \"${CMAKE_BUILD_TYPE}\"") message(FATAL_ERROR "Unknown CMAKE_BUILD_TYPE \"${CMAKE_BUILD_TYPE}\"")

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@ -0,0 +1 @@
Roboto.ttf was downloaded from Google Fonts (Original Filename: Roboto-Black.ttf)

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#version 450
#extension GL_ARB_separate_shader_objects : enable
layout(location = 0) in vec2 inTexCoord;
layout(location = 1) in vec4 inVertexColor;
layout(location = 0) out vec4 outColor;
layout(set = 2, binding = 0) uniform sampler2D texSampler;
layout(set = 3, binding = 0) uniform UniformBufferObject {
bool flippedH;
bool flippedV;
vec2 uvOffset;
vec4 colorOverlay;
} ubo;
void main()
{
vec2 uv = inTexCoord;
uv += ubo.uvOffset;
if(ubo.flippedH) uv.x = 1.0 - uv.x;
if(ubo.flippedV) uv.y = 1.0 - uv.y;
outColor = texture(texSampler, uv) * inVertexColor * ubo.colorOverlay;
if(outColor.w < 0.1)
discard;
}

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@ -0,0 +1,26 @@
#version 450
#extension GL_ARB_separate_shader_objects : enable
layout (location = 0) in vec2 inPosition;
layout (location = 1) in vec2 inTexCoord;
layout (location = 2) in vec4 inVertexColor;
layout(location = 0) out vec2 outTexCoord;
layout(location = 1) out vec4 outVertexColor;
layout(set = 1, binding = 0) uniform UBO_Vertex_PerScene {
mat4 projection;
} uboPerScene;
layout(set = 1, binding = 1) uniform UBO_Vertex_PerFrame {
mat4 view;
} uboPerFrame;
layout(set = 1, binding = 2) uniform UBO_Vertex_PerDraw {
mat4 model;
} uboPerDraw;
void main()
{
gl_Position = uboPerScene.projection * uboPerFrame.view * uboPerDraw.model * vec4(inPosition, 0.0f, 1.0f);
outTexCoord = inTexCoord;
outVertexColor = inVertexColor;
}

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@ -0,0 +1,2 @@
add_subdirectory(RPG/)

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@ -0,0 +1,9 @@
set(SRC_FILES
"Src/imp/cpp/Main.cpp"
)
add_executable(IAERPG ${SRC_FILES})
target_include_directories(IAERPG PRIVATE Src/imp/hpp)
target_link_libraries(IAERPG PRIVATE IAEngine)

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int main(int agrc, char** argv)
{
return 0;
}

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set(SRC_FILES
"imp/cpp/IAEngine.cpp"
)
add_library(IAEngine STATIC ${SRC_FILES})
target_include_directories(IAEngine PUBLIC inc)
target_include_directories(IAEngine PRIVATE imp/hpp)
target_link_libraries(IAEngine PUBLIC IACore)
target_link_libraries(IAEngine PRIVATE ZLIB::ZLIBSTATIC SDL3::SDL3 SDL3_mixer::SDL3_mixer Freetype::Freetype)

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@ -0,0 +1,30 @@
// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include <IAEngine/IAEngine.hpp>
namespace ia::iae
{
IAEngine::IAEngine()
{
}
IAEngine::~IAEngine()
{
}
}

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@ -0,0 +1,22 @@
// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
namespace ia::iae
{
}

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@ -0,0 +1,31 @@
// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include <IAEngine/Base.hpp>
namespace ia::iae
{
class IAEngine
{
public:
IAEngine();
~IAEngine();
private:
};
}

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@ -1,2 +0,0 @@
#!/bin/python3

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@ -1,2 +0,0 @@
#!/bin/python3

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@ -1,2 +0,0 @@
#!/bin/python3

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@ -0,0 +1,26 @@
#!/bin/python3
# IAEngine: 2D Game Engine by IA
# Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
import os
import sys
def main(args: list[str]):
os.system("cmake -S. -B./Build/Windows -DCMAKE_BUILD_TYPE=Debug -DBUILD_SAMPLES=ON")
os.system("cmake --build ./Build/Windows")
main(sys.argv)

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@ -1 +0,0 @@
#!/bin/python3

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#!/bin/python3
# IAEngine: 2D Game Engine by IA
# Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
import sys
def get_header_file_content(className: str):
return f"""// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include <IAEngine/Base.hpp>
namespace ia::iae
{{
class {className}
{{
public:
{className}();
~{className}();
private:
}};
}}
"""
def get_source_file_content(className: str, headerPath: str):
return f"""// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include <{headerPath}>
namespace ia::iae
{{
{className}::{className}()
{{
}}
{className}::~{className}()
{{
}}
}}
"""
def add_header_file(className: str, fileName: str, fileDirectory: str):
print(f"\033[32mAdding Header File '{fileName}' to '{fileDirectory}'..\033[39m")
with open(f"{fileDirectory}/{fileName}", 'w') as f:
f.write(get_header_file_content(className))
def add_source_file(className: str, headerPath: str, fileName: str, fileDirectory: str):
print(f"\033[32mAdding Source File '{fileName}' to '{fileDirectory}'..\033[39m")
with open(f"{fileDirectory}/{fileName}", 'w') as f:
f.write(get_source_file_content(className, headerPath))
def on_invalid_args():
print(f"\033[33mUsage: {sys.argv[0]} <ProjectName> <PRIVATE|PUBLIC> <ClassName>\033[39m")
exit(1)
def main(args: list[str]):
if (len(args) < 4) or ((args[2] != "PUBLIC") and (args[2] != "PRIVATE")):
on_invalid_args()
fileName = f"{args[3]}.hpp"
headerPath = ""
fileDirectory = ""
if args[2] == "PUBLIC":
headerPath = f"{args[1]}/{fileName}"
fileDirectory = f"Src/{args[1]}/inc/{args[1]}"
else:
headerPath = f"{fileName}"
fileDirectory = f"Src/{args[1]}/imp/hpp"
add_header_file(args[3], fileName, fileDirectory)
fileName = f"{args[3]}.cpp"
fileDirectory = f"Src/{args[1]}/imp/cpp"
add_source_file(args[3], headerPath, fileName, fileDirectory)
main(sys.argv)

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@ -0,0 +1,67 @@
#!/bin/python3
# IAEngine: 2D Game Engine by IA
# Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
import sys
FILE_TEMPLATE = """// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include <IAEngine/Base.hpp>
namespace ia::iae
{
}
"""
def on_invalid_args():
print(f"\033[33mUsage: {sys.argv[0]} <ProjectName> <PRIVATE|PUBLIC> <FileName>\033[39m")
exit(1)
def add_header_file(fileName: str, fileDirectory: str):
print(f"\033[32mAdding Header File '{fileName}' to '{fileDirectory}'..\033[39m")
with open(f"{fileDirectory}/{fileName}", 'w') as f:
f.write(FILE_TEMPLATE)
def main(args: list[str]):
if (len(args) < 4) or ((args[2] != "PUBLIC") and (args[2] != "PRIVATE")):
on_invalid_args()
fileName = f"{args[3]}.hpp"
fileDirectory = ""
if args[2] == "PUBLIC":
fileDirectory = f"Src/{args[1]}/inc/{args[1]}"
else:
fileDirectory = f"Src/{args[1]}/imp/hpp"
add_header_file(fileName, fileDirectory)
main(sys.argv)

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@ -0,0 +1,59 @@
#!/bin/python3
# IAEngine: 2D Game Engine by IA
# Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
import sys
FILE_TEMPLATE = """// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
namespace ia::iae
{
}
"""
def on_invalid_args():
print(f"\033[33mUsage: {sys.argv[0]} <ProjectName> <FileName>\033[39m")
exit(1)
def add_source_file(fileName: str, fileDirectory: str):
print(f"\033[32mAdding Source File '{fileName}' to '{fileDirectory}'..\033[39m")
with open(f"{fileDirectory}/{fileName}", 'w') as f:
f.write(FILE_TEMPLATE)
def main(args: list[str]):
if len(args) < 3:
on_invalid_args()
fileName = f"{args[3]}.cpp"
fileDirectory = f"Src/{args[1]}/imp/cpp"
add_source_file(fileName, fileDirectory)
main(sys.argv)

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#!/bin/python3
# IAEngine: 2D Game Engine by IA
# Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.