Project Skeleton 1/2
This commit is contained in:
@ -0,0 +1,13 @@
|
||||
set(SRC_FILES
|
||||
"Src/Imp/CPP/Engine.cpp"
|
||||
)
|
||||
|
||||
add_library(IAEngine SHARED ${SRC_FILES})
|
||||
|
||||
target_compile_definitions(IAEngine PRIVATE "__BUILDING_IAENGINE=1")
|
||||
|
||||
target_include_directories(IAEngine PUBLIC Src/Inc)
|
||||
target_include_directories(IAEngine PRIVATE Src/Imp/HPP)
|
||||
|
||||
target_link_libraries(IAEngine PUBLIC IACore ImGui glm::glm)
|
||||
target_link_libraries(IAEngine PRIVATE SDL3::SDL3 SDL3_mixer::SDL3_mixer RmlUi::RmlUi)
|
||||
|
||||
74
Engine/Src/Imp/CPP/Engine.cpp
Normal file
74
Engine/Src/Imp/CPP/Engine.cpp
Normal file
@ -0,0 +1,74 @@
|
||||
// IAEngine: 2D Game Engine by IA
|
||||
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#include <Engine.hpp>
|
||||
#include <IAEngine/Engine.hpp>
|
||||
|
||||
GameFunctionTable g_gameFunctions{};
|
||||
|
||||
//SDL_SetAppMetadata("SDL Hello World Example", "1.0", "com.example.sdl-hello-world");
|
||||
|
||||
namespace ia::iae
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
#include <IAEngine/EngineInterface.hpp>
|
||||
|
||||
BOOL ValidateGameFunctionTable(IN GameFunctionTable gameFunctionTable)
|
||||
{
|
||||
if(!gameFunctionTable.OnInitialize) return false;
|
||||
if(!gameFunctionTable.OnTerminate) return false;
|
||||
if(!gameFunctionTable.OnDebugDraw) return false;
|
||||
if(!gameFunctionTable.OnFixedUpdate) return false;
|
||||
if(!gameFunctionTable.OnUpdate) return false;
|
||||
if(!gameFunctionTable.OnResize) return false;
|
||||
if(!gameFunctionTable.GetName) return false;
|
||||
if(!gameFunctionTable.GetVersion) return false;
|
||||
if(!gameFunctionTable.GetPackageName) return false;
|
||||
if(!gameFunctionTable.GetDeveloperName) return false;
|
||||
if(!gameFunctionTable.GetPublisherName) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
C_DECL(IAE_DLL_API ia::BOOL IAEngine_OnInitialize(IN GameFunctionTable gameFunctionTable))
|
||||
{
|
||||
if(!ValidateGameFunctionTable(gameFunctionTable))
|
||||
{
|
||||
IAE_LOG_ERROR("Invalid game function table was passed to the engine. Exiting..");
|
||||
return false;
|
||||
}
|
||||
|
||||
g_gameFunctions = gameFunctionTable;
|
||||
|
||||
IAE_LOG_INFO("Booting IAEngine for ", gameFunctionTable.GetName());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
C_DECL(IAE_DLL_API ia::VOID IAEngine_OnTerminate())
|
||||
{
|
||||
IAE_LOG_INFO("Shutting down IAEngine");
|
||||
}
|
||||
|
||||
C_DECL(IAE_DLL_API ia::BOOL IAEngine_OnIterate())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
C_DECL(IAE_DLL_API ia::VOID IAEngine_OnEvent(IN PVOID event))
|
||||
{
|
||||
}
|
||||
24
Engine/Src/Imp/HPP/Engine.hpp
Normal file
24
Engine/Src/Imp/HPP/Engine.hpp
Normal file
@ -0,0 +1,24 @@
|
||||
// IAEngine: 2D Game Engine by IA
|
||||
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <IAEngine/Base.hpp>
|
||||
|
||||
namespace ia::iae
|
||||
{
|
||||
|
||||
}
|
||||
43
Engine/Src/Inc/IAEngine/Base.hpp
Normal file
43
Engine/Src/Inc/IAEngine/Base.hpp
Normal file
@ -0,0 +1,43 @@
|
||||
// IAEngine: 2D Game Engine by IA
|
||||
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <IACore/Logger.hpp>
|
||||
#include <IACore/Vector.hpp>
|
||||
#include <IACore/Memory.hpp>
|
||||
#include <IACore/String.hpp>
|
||||
#include <IACore/Exception.hpp>
|
||||
|
||||
#include <glm/vec2.hpp>
|
||||
#include <glm/vec3.hpp>
|
||||
#include <glm/vec4.hpp>
|
||||
#include <glm/mat4x4.hpp>
|
||||
#include <glm/ext/matrix_transform.hpp>
|
||||
#include <glm/ext/matrix_clip_space.hpp>
|
||||
#include <glm/ext/scalar_constants.hpp>
|
||||
|
||||
#define IAE_LOG_TAG "[IAE]: "
|
||||
|
||||
#define IAE_LOG_INFO(...) ia::Logger::Info(IAE_LOG_TAG, __VA_ARGS__)
|
||||
#define IAE_LOG_WARN(...) ia::Logger::Warn(IAE_LOG_TAG, __VA_ARGS__)
|
||||
#define IAE_LOG_ERROR(...) ia::Logger::Error(IAE_LOG_TAG, __VA_ARGS__)
|
||||
|
||||
namespace ia::iae
|
||||
{
|
||||
using Handle = INT64;
|
||||
STATIC CONSTEXPR Handle INVALID_HANDLE = -1;
|
||||
} // namespace ia::iae
|
||||
24
Engine/Src/Inc/IAEngine/Engine.hpp
Normal file
24
Engine/Src/Inc/IAEngine/Engine.hpp
Normal file
@ -0,0 +1,24 @@
|
||||
// IAEngine: 2D Game Engine by IA
|
||||
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <IAEngine/Base.hpp>
|
||||
|
||||
namespace ia::iae
|
||||
{
|
||||
|
||||
}
|
||||
30
Engine/Src/Inc/IAEngine/EngineInterface.hpp
Normal file
30
Engine/Src/Inc/IAEngine/EngineInterface.hpp
Normal file
@ -0,0 +1,30 @@
|
||||
// IAEngine: 2D Game Engine by IA
|
||||
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <IAEngine/GameInterface.hpp>
|
||||
|
||||
#if defined(__BUILDING_IAENGINE) && (__BUILDING_IAENGINE)
|
||||
#define IAE_DLL_API IA_DLL_EXPORT
|
||||
#else
|
||||
#define IAE_DLL_API IA_DLL_IMPORT
|
||||
#endif
|
||||
|
||||
C_DECL(IAE_DLL_API ia::BOOL IAEngine_OnInitialize(IN GameFunctionTable gameFunctionTable));
|
||||
C_DECL(IAE_DLL_API ia::VOID IAEngine_OnTerminate());
|
||||
C_DECL(IAE_DLL_API ia::BOOL IAEngine_OnIterate());
|
||||
C_DECL(IAE_DLL_API ia::VOID IAEngine_OnEvent(IN PVOID event));
|
||||
62
Engine/Src/Inc/IAEngine/GameInterface.hpp
Normal file
62
Engine/Src/Inc/IAEngine/GameInterface.hpp
Normal file
@ -0,0 +1,62 @@
|
||||
// IAEngine: 2D Game Engine by IA
|
||||
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <IAEngine/Engine.hpp>
|
||||
|
||||
using namespace ia;
|
||||
using namespace ia::iae;
|
||||
|
||||
#if defined(__BUILDING_IAENGINE_GAME) && (__BUILDING_IAENGINE_GAME)
|
||||
|
||||
#define GAME_LOG_TAG "[GAME]: "
|
||||
#define GAME_LOG_INFO(...) ia::Logger::Info(IAE_LOG_TAG, __VA_ARGS__)
|
||||
#define GAME_LOG_WARN(...) ia::Logger::Warn(IAE_LOG_TAG, __VA_ARGS__)
|
||||
#define GAME_LOG_ERROR(...) ia::Logger::Error(IAE_LOG_TAG, __VA_ARGS__)
|
||||
|
||||
C_DECL(IA_DLL_EXPORT VOID Game_OnInitialize());
|
||||
C_DECL(IA_DLL_EXPORT VOID Game_OnTerminate());
|
||||
C_DECL(IA_DLL_EXPORT VOID Game_OnDebugDraw());
|
||||
C_DECL(IA_DLL_EXPORT VOID Game_OnFixedUpdate());
|
||||
C_DECL(IA_DLL_EXPORT VOID Game_OnUpdate(IN FLOAT32 deltaTime));
|
||||
C_DECL(IA_DLL_EXPORT VOID Game_OnResize(IN INT32 newWidth, IN INT32 newHeight));
|
||||
C_DECL(IA_DLL_EXPORT PCCHAR Game_GetName());
|
||||
C_DECL(IA_DLL_EXPORT UINT64 Game_GetVersion());
|
||||
C_DECL(IA_DLL_EXPORT PCCHAR Game_GetPackageName());
|
||||
C_DECL(IA_DLL_EXPORT PCCHAR Game_GetDeveloperName());
|
||||
C_DECL(IA_DLL_EXPORT PCCHAR Game_GetPublisherName());
|
||||
|
||||
#else
|
||||
|
||||
struct GameFunctionTable
|
||||
{
|
||||
VOID (*OnInitialize)() {nullptr};
|
||||
VOID (*OnTerminate)() {nullptr};
|
||||
VOID (*OnDebugDraw)() {nullptr};
|
||||
VOID (*OnFixedUpdate)() {nullptr};
|
||||
VOID (*OnUpdate)(IN FLOAT32 deltaTime) {nullptr};
|
||||
VOID (*OnResize)(IN INT32 newWidth, IN INT32 newHeight) {nullptr};
|
||||
|
||||
PCCHAR (*GetName)() {nullptr};
|
||||
UINT64 (*GetVersion)() {nullptr};
|
||||
PCCHAR (*GetPackageName)() {nullptr};
|
||||
PCCHAR (*GetDeveloperName)() {nullptr};
|
||||
PCCHAR (*GetPublisherName)() {nullptr};
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user