Fixes
This commit is contained in:
@ -33,7 +33,9 @@ namespace ia::iae
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public:
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VOID LoadProject(IN CONST String &directory);
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VOID OpenAsset(IN Path path);
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VOID OpenFile(IN Path path);
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VOID MarkAsAsset(IN Path path);
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VOID RemoveFromAssets(IN CONST String& assetName);
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public:
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CONST Project *GetActiveProject() CONST
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@ -22,6 +22,13 @@ namespace ia::iae
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{
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class TabContainer
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{
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struct Tab
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{
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IView* View{};
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BOOL IsOpen{true};
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BOOL IsCloseable{false};
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};
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public:
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TabContainer();
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@ -31,10 +38,13 @@ namespace ia::iae
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VOID Update();
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VOID ProcessEvent(IN SDL_Event *event);
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template<typename ViewType> INLINE VOID AddTab(IN CONST String &name);
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template<typename ViewType> INLINE VOID AddTab(IN CONST String &name, IN BOOL isCloseable = false);
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IView *GetTab(IN CONST String &name);
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VOID RemoveTab(IN CONST String &name);
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VOID OpenTab(IN CONST String& name);
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VOID CloseTab(IN CONST String& name);
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VOID ChangeActiveTab(IN PCCHAR name);
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private:
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@ -42,14 +52,14 @@ namespace ia::iae
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CONST String m_containerID;
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PCCHAR m_activeTabName{};
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PCCHAR m_pendingActiveTabName{};
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Map<String, IView *> m_tabViews;
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Map<String, Tab> m_tabViews;
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private:
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VOID AddTab(IN CONST String &name, IN IView *view);
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VOID AddTab(IN CONST String &name, IN IView *view, IN BOOL isCloseable);
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};
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template<typename ViewType> VOID TabContainer::AddTab(IN CONST String &name)
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template<typename ViewType> VOID TabContainer::AddTab(IN CONST String &name, IN BOOL isCloseable)
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{
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AddTab(name, new ViewType());
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AddTab(name, new ViewType(), isCloseable);
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}
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} // namespace ia::iae
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@ -33,10 +33,16 @@ namespace ia::iae
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STATIC VOID AlignCursorHCenter(IN CONST ImRect &rect, IN FLOAT32 width);
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STATIC VOID AlignCursorVCenter(IN CONST ImRect &rect, IN FLOAT32 height);
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public:
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STATIC VOID FocusAssetView();
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STATIC VOID DrawTextCentered(IN CONST ImVec2& viewExtent, IN CONST String& text);
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STATIC class View_Asset *GetAssetView();
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public:
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STATIC VOID OpenFilePreviewView();
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STATIC VOID CloseFilePreviewView();
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STATIC VOID OpenAssetView();
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STATIC VOID CloseAssetView();
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STATIC class View_Asset* GetAssetView();
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STATIC class View_FilePreview *GetFilePreviewView();
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STATIC class IView *GetFocusedView()
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{
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@ -18,12 +18,14 @@
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#include <UI/View/IView.hpp>
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#include <IAEngine/Asset/IAsset.hpp>
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namespace ia::iae
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{
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class View_Asset : public IView
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{
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public:
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VOID Open(IN Path path);
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VOID Open(IN String assetName);
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VOID Close();
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public:
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@ -36,6 +38,19 @@ namespace ia::iae
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VOID OnEvent(IN SDL_Event *event);
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private:
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Path m_assetPath{};
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VOID RenderTextureAsset();
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VOID RenderSpriteAsset();
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VOID RenderTileSheetAsset();
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VOID RenderSpriteSheetAsset();
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VOID DrawAssetTypePicker();
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VOID DrawAssetImage(IN FLOAT32 relativeWidth, IN IVec2 gridSize);
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private:
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class IAsset *m_asset{};
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String m_assetName{};
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Handle m_assetImageHandle{};
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IVec2 m_assetImageExtent{};
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EAssetType m_assetType{};
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};
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} // namespace ia::iae
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58
Src/Editor/imp/hpp/UI/View/FilePreview.hpp
Normal file
58
Src/Editor/imp/hpp/UI/View/FilePreview.hpp
Normal file
@ -0,0 +1,58 @@
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// IAEngine: 2D Game Engine by IA
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// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#pragma once
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#include <UI/View/IView.hpp>
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namespace ia::iae
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{
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class View_FilePreview : public IView
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{
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enum class EFileType
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{
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UNKNOWN,
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TEXT,
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IMAGE,
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};
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public:
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VOID Open(IN Path path);
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VOID Close();
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public:
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VOID Initialize();
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VOID Terminate();
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VOID Render();
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VOID Update();
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protected:
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VOID OnEvent(IN SDL_Event *event);
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private:
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VOID RenderTextFile();
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VOID RenderImageFile();
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VOID RenderUnknownFile();
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private:
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Path m_filePath{};
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EFileType m_fileType{EFileType::UNKNOWN};
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PVOID m_fileData{};
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SIZE_T m_fileDataSize{};
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IVec2 m_fileDataExtent{};
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};
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} // namespace ia::iae
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43
Src/Editor/imp/hpp/UI/View/Game.hpp
Normal file
43
Src/Editor/imp/hpp/UI/View/Game.hpp
Normal file
@ -0,0 +1,43 @@
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// IAEngine: 2D Game Engine by IA
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// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#pragma once
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#include <UI/View/IView.hpp>
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namespace ia::iae
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{
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class View_Game : public IView
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{
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public:
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VOID Initialize();
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VOID Terminate();
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VOID Render();
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VOID Update();
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protected:
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VOID OnEvent(IN SDL_Event *event);
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public:
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VOID ProcessEvent(IN SDL_Event *event)
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{
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OnEvent(event);
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}
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private:
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class RDC_Texture* m_gameRenderTexture;
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};
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} // namespace ia::iae
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@ -71,7 +71,7 @@ namespace ia::iae
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VOID IView::PreRender()
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{
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m_extent = ImGui::GetWindowSize();
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m_extent = ImGui::GetContentRegionAvail();
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ImGui::BeginChild("##");
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}
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@ -36,8 +36,5 @@ namespace ia::iae
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{
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OnEvent(event);
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}
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private:
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class RDC_Texture* m_gamePreviewTexture;
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};
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} // namespace ia::iae
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